Summary
When it comes to the typicalUbisoftopen world, most of us know what we’re getting.We’ll be thrown into a big open world, given a list of objectives to tick off a big list, and told to “go get’em tiger”. It’s a level of freedom that can be quite refreshing if all you want to do is run around, clear bandit camps, and stab bad guys, but it’s not really an environment that lends itself well to compelling storytelling.
Assassin’s Creed Shadowsplayers have been finding this out over the past month, with the game falling into the very familiar trappings of a Ubisoft open world. Unfortunately for Ubisoft, there are quite a lot of people out there these days that are starting to get a little bit sick of all the “player freedom”,as perfectly demonstrated by the Assassin’s Creed subreddit.

Assassin’s Creed Fans Want More Linear Stories After Shadows
In a new post that has racked up quite a lot of support, one user says that they were disappointed when the story of Assassin’s Creed Shadows “stalled” when they got through the opening. Due to being allowed to do whatever they please, this user claims characters “cannot grow or learn anything meaningful along the way”, and that modern games lack the iconic moments from older games.
It’s an opinion that seems to have rallied a lot of other fans, such as SadKazoo, who thinks that the game’s writing and story “suffers so incredibly” due to being unable to reference past events, and wishes Ubisoft would just make an Assassin’s Creed game with a “linearly progressing main story”.

A lot of people also seem to wish that Ubisoft would go back to the structure that Assassin’s Creed Origins adopted. A user called NoNefariousness2144 says they enjoyed that Origins allowed you to tackle targets in whatever order you pleased, but stuck main missions in the game between sets. It’s clear there’s a bit of rot in the Assassin’s Creed formula right now,so let’s hope Hexe shakes things up a bit.







