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There’s a lot to take in withXenoblade Chronicles X: Definitive Edition, right? So many systems, heaps of which sport their own fine-tuned sub-systems. The game tosses fresh concepts at you left and right, to the point that you might find yourself bombarded with eight pop-up windows in a row telling you a bit about brand-new stuff.
It’s easy for Xenoblade Chronicles X’s buffs and debuffs to get lost in the shuffle. There are plenty of ways to boost your team and lower your foe’s stats, and nearly as many ways for those enemies to do the same to you. Let’s check ‘em all out together.

All Buffs In Xenoblade Chronicles X
We’ll begin with the myriad ways in which to bolster one’s defensive or offensive capabilities. Bear in mind thatmany buffs have multiple versions differentiated by a Roman numeral at the end. The higher the version,the greater the boon, so always aim for the best when possible.
Every stat is raised simultaneously.
Aura
The effect(s) are gained based upon the specific Aura Art that has been cast.
Barrier
Absorbs damage; the amount absorbed corresponds with the level of the Barrier.
Lowers damage taken from Thermal attacks.
All Resistance Up
Lowers damage taken from all attack attributes: Beam, Electric, Ether, Gravity, Physical, and Thermal.
Raises damage dealt by Thermal attacks.
Build Arm
Increases damage dealt by Melee attacks whilst raising Evasion and Critical Chance as well.
Increases damage dealt by both Melee and Ranged attacks.

Raises Evasion.
Howling Soul
Increases damage dealt by both Melee and Ranged attacks; also raises Potential.
Raises Potential.
Supercharge
Increases the amount of damage inflicted by the next Art used.
Greatly lowers damage taken from all damage types.
Decoy
Evades an attack, or attacks, per the level of the Decoy.
Prevents damage from being sustained based on harmful weather types.
Fuel Recovery Up
Hastens the recovery of Fuel when a Skell is not in use.
Increases a Skell’s Fuel during active usage.
All Debuffs In Xenoblade Chronicles X
Now, for the detrimental debuffs. Much like buffs,most debuff categories have their own set of numbered designations. As you’ll likely have surmised, higher-numbered versions providemore debilitationthan their lower-numbered peers.
One of the more effective strategies involves combining lowered Resistances to set attack types. For instance,Electric Resistance Down + Shock + Conduction Riseis sure to give the target a particularly bad time.
While this may sound difficult to achieve, multiple characters, including Lao, are capable of being built in such fashion. These techniques are especially effective against enemies who would otherwise sustain very little damage from all forms of attack, including many of the largest foes in the game!
Lowers resistance to Thermal attacks.
All Resistance Down
Lowers resistance to attack attributes: Beam, Electric, Ether, Gravity, Physical, and Thermal.
Decreases the odds of scoring Critical attacks.
Blackout
Decreases the odds of hitting with both Melee or Ranged attacks whilst also lowering Evasion.
Causes periodic Electric damage.
Conduction Rise
Increases the damage inflicted by continuous types of Electric and/or Thermal damage.
Effect Charge
Ensures the debuff tied to the next Art used is successful.
Flinch
Causes the target to be unable to move or act for a couple of seconds.
Lowers the amount of HP recovered from healing.
Max TP Down
Lowers the maximum amount of Tension Points temporarily, which can prevent Auras and revivals from being cast, etc
Lowers Potential.
Taunt
Forces the target to only attack the character or enemy who has cast Taunt.
Time Bomb
A large amount of damage will be inflicted after a set period of time.
Bind
Pins the target down, preventing them from acting; the caster of Bind cannot attack while the Bind is in effect.
Control
Compels the target to attack its allies instead for a set period of time.
Knockback
The target gets tossed back, which prevents them from acting until they regain a few seconds later.
The target is thrust into midair.
Sleep
Puts the target to sleep, but attacking it will typically awaken it. Certain skills can decrease the odds of awakening upon attack.
Elevates the success rates of both Topple and Bind.
Topple
Immobilizes the target for a set period of time while ensuring attacks land against it. Certain Arts and Skills increase damage against Toppled foes.
Stun
Stuns the target for a set period of time, preventing them from moving.
Heroic Tale
Inflicts Control, but elevates the target’s level. It can also increase the rank of treasure received after battle from that target.