There’s a lot to take in withXenoblade Chronicles X: Definitive Edition, right? So many systems, heaps of which sport their own fine-tuned sub-systems. The game tosses fresh concepts at you left and right, to the point that you might find yourself bombarded with eight pop-up windows in a row telling you a bit about brand-new stuff.

It’s easy for Xenoblade Chronicles X’s buffs and debuffs to get lost in the shuffle. There are plenty of ways to boost your team and lower your foe’s stats, and nearly as many ways for those enemies to do the same to you. Let’s check ‘em all out together.

A Skell in Primordia in Xenoblade Chronicles X

All Buffs In Xenoblade Chronicles X

We’ll begin with the myriad ways in which to bolster one’s defensive or offensive capabilities. Bear in mind thatmany buffs have multiple versions differentiated by a Roman numeral at the end. The higher the version,the greater the boon, so always aim for the best when possible.

Every stat is raised simultaneously.

Aura

The effect(s) are gained based upon the specific Aura Art that has been cast.

Barrier

Absorbs damage; the amount absorbed corresponds with the level of the Barrier.

Lowers damage taken from Thermal attacks.

All Resistance Up

Lowers damage taken from all attack attributes: Beam, Electric, Ether, Gravity, Physical, and Thermal.

Raises damage dealt by Thermal attacks.

Build Arm

Increases damage dealt by Melee attacks whilst raising Evasion and Critical Chance as well.

Increases damage dealt by both Melee and Ranged attacks.

Inflicting Topple on a Skell in Xenoblade Chronicles X

Raises Evasion.

Howling Soul

Increases damage dealt by both Melee and Ranged attacks; also raises Potential.

Raises Potential.

Supercharge

Increases the amount of damage inflicted by the next Art used.

Greatly lowers damage taken from all damage types.

Decoy

Evades an attack, or attacks, per the level of the Decoy.

Prevents damage from being sustained based on harmful weather types.

Fuel Recovery Up

Hastens the recovery of Fuel when a Skell is not in use.

Increases a Skell’s Fuel during active usage.

All Debuffs In Xenoblade Chronicles X

Now, for the detrimental debuffs. Much like buffs,most debuff categories have their own set of numbered designations. As you’ll likely have surmised, higher-numbered versions providemore debilitationthan their lower-numbered peers.

One of the more effective strategies involves combining lowered Resistances to set attack types. For instance,Electric Resistance Down + Shock + Conduction Riseis sure to give the target a particularly bad time.

While this may sound difficult to achieve, multiple characters, including Lao, are capable of being built in such fashion. These techniques are especially effective against enemies who would otherwise sustain very little damage from all forms of attack, including many of the largest foes in the game!

Lowers resistance to Thermal attacks.

All Resistance Down

Lowers resistance to attack attributes: Beam, Electric, Ether, Gravity, Physical, and Thermal.

Decreases the odds of scoring Critical attacks.

Blackout

Decreases the odds of hitting with both Melee or Ranged attacks whilst also lowering Evasion.

Causes periodic Electric damage.

Conduction Rise

Increases the damage inflicted by continuous types of Electric and/or Thermal damage.

Effect Charge

Ensures the debuff tied to the next Art used is successful.

Flinch

Causes the target to be unable to move or act for a couple of seconds.

Lowers the amount of HP recovered from healing.

Max TP Down

Lowers the maximum amount of Tension Points temporarily, which can prevent Auras and revivals from being cast, etc

Lowers Potential.

Taunt

Forces the target to only attack the character or enemy who has cast Taunt.

Time Bomb

A large amount of damage will be inflicted after a set period of time.

Bind

Pins the target down, preventing them from acting; the caster of Bind cannot attack while the Bind is in effect.

Control

Compels the target to attack its allies instead for a set period of time.

Knockback

The target gets tossed back, which prevents them from acting until they regain a few seconds later.

The target is thrust into midair.

Sleep

Puts the target to sleep, but attacking it will typically awaken it. Certain skills can decrease the odds of awakening upon attack.

Elevates the success rates of both Topple and Bind.

Topple

Immobilizes the target for a set period of time while ensuring attacks land against it. Certain Arts and Skills increase damage against Toppled foes.

Stun

Stuns the target for a set period of time, preventing them from moving.

Heroic Tale

Inflicts Control, but elevates the target’s level. It can also increase the rank of treasure received after battle from that target.