The Duskbloodsis a multiplayer game. Not multiplayer in the way that mostFromSoftwaregames are multiplayer, facilitating friends and randos dropping in and out to help with boss fights. No, it’smultiplayermultiplayer.

FromSoft Doubles Down

If you saw the reveal trailer at theNintendo Switch 2 Direct, that may come as a bit of a surprise. That first look was dripping with atmosphere as it showed players navigating a dark, gothic world that looked more than a little likeBloodborne. Certain shots hinted that both co-op and competitive multiplayer might come into play, but it didn’t give the impression that it wasprimarilymultiplayer.

Certainly not in the wayElden Ring Nightreign’s reveal trailer did. When FromSoftware announced its upcoming multiplayer spin-off atThe Game Awards, it did so with a trailer that frontloaded the multiplayer elements. There were tons of shots of players teaming up to face off against big boss monsters. Add in a purple energy wall closing in around the play space and it was immediately clear that this was a game you play with friends.

The Duskbloods screenshot of a character floating up to a winged moon creature.

Not so for Duskbloods, and FromSoft may have soft-pedaled that information because of how closely it follows the release of Nightreign.

The Elden Ring spin-off is due out next month, and The Duskbloods will follow in 2026.

The Souls fans who come to these games for intricate level design, moody environments, suffocating atmosphere, and ambient storytelling are not happy that FromSoftware is serving uptwo multiplayer-focused games in a row. Add in that The Duskbloods looked an awful lot like Bloodborne, and some feel that FromSoftware has gotten their hopes way, way up for nothing.

FromSoftware Works Too Fast For This Much Doubt

And, if this was Rockstar or Naughty Dog or Bethesda, I would understand the disappointment. If your favorite developer puts out one game a console generation, it can be a bummer when they spend that time on something you aren’t remotely interested in. If, instead of the GTA 6 trailer, Rockstar had dropped a first look at Rockstar Games Presents Table Tennis 2, I would be kinda annoyed, that I’ll grant you.

But, FromSoftware is not like Rockstar or Naughty Dog or Bethesda. It puts out a new game every year or two. Elden Ring: Nightreign marks the seventh full game it’s dropped in the past decade, and that’s not including remasters likeDark Souls 2: Scholar of the First Sinor expansions likeElden Ring: Shadow of the Erdtree, which is longer than many standalone games. That’s nine full-length experiences in ten years. In the triple-A space,only Ryu Ga Gotoku works faster.

I get it. I primarily go to FromSoftware games for single-player experiences, so Nightreign isn’t for me and Duskbloods may not end up being my cup of tea, either. But I don’t see a reason to expect that this is a permanent direction for FromSoftware. After all, the studio just had its biggest hit ever with Elden Ring, a largely single-player game, then followed it up (just last year, it’s worth remembering) with a gigantic piece of single-player-focused DLC. Its two TGA GOTY wins are both for single-player-focused games — inSekiro’s case, exclusively single-player.

The Duskbloods' director Hidetaka Miyazaki hasoutright said that the studio will return to single-player games.

FromSoftware is making two multiplayer games in a row, sure. But that’s no reason to forget that the vast majority of its games since it broke into the mainstream with Dark Souls have been primarily single-player. Two is a repetition, but it isn’t a trend. If it announces a third multiplayer only game, then it might be time to worry. Until then, we can wait a little longer for a single-player follow-up. It willprobably still arrive before the next one from Naughty Dog.