There are eight playable classes, called Archetypes, inKnights In Tight Spaces.Unlocking all of them requires a fair bit of grinding, as the final class - the Warlock - doesn’t become available until Level 20. Once you have access to each Archetype, though, you have a ton of options for each new playthrough.
Of course, some Archetypes make the game much easier than others. Whether they work well with party members of other classes or they just have good bonuses, we’ve ranked all the Archetypes in the game so you can pick the strongest choice for your run.

8Rogue
The Rogue’s ability togenerate Gold with every enemy they defeatreally comes in handy, but the tradeoff is steep enough that you should probably steer clear of this starting Archetype until you’ve learned the ropes. Unlike the other two starting classes, the Brawler and Fighter, the Roguedoesn’t get any damage bonuses, which can cause fights to drag out and potentially rob you of secondary objective rewards.
Rogues alsoget less Block from cards, so they have to rely on Dodge and positioning to avoid damage.

One big upside, though, is thatRogues are one of only two Archetypes that can equip bows.If you get your hands on one early, the extra coverage from ranged attacks can help make up for this Archetype’s shortcomings.
7Swordsman
The Swordsman canput up some impressive damage with melee weapon attacks, and with a few cards like Slash mixed in they can inflict Bleed as well. With the right setup, they areslightly better on offense than the Fighter, but it’s questionable whether the tradeoff is worth it.
Swordsmen are at their best when they have a good team back them up; a Brawler to handle repositioning, for example, or a Sorcerer to cast Blood Roar and multiply Bleed stacks.

6Sorcerer
The Sorcerer is likely to be thefirst Attuned class that you unlock, and they’re worth a run or two to familiarize yourself with key spells likeLightning BoltandHeal All.Sorcerers even get a damage buff when attacking with spells, which makes them a dangerous opponent… provided they have the right deck.
The trouble there is thatspell cards are fairly rare, so your Sorcerer will still have to do a fair amount of bashing with their staff, which they’re much less proficient with. If you do build up a magical arsenal,any non-Attuned party members that your recruit won’t be able to use them. That means you have three options:

While all three are certainly viable, Knights In Tight Spaces is about keeping your options open; having to restrict yourself can mean getting backed into a corner later.
5Hunter
Hunters are theonly Archetype in the game that starts with a bow equipped, giving them some exciting options during the Prologue and beyond. However, you need to be even more careful with your positioning than usual when playing this class, since they deal less damage in melee. Be sure to take new Ranged Attack cards when they’re available!
Once yourecruit at least one party member, the Hunter can really start to shine. Ranged Support Attacks are exceptional, and nobody is better at getting in on the action from afar than the Hunter. You’ll find that the Hunter isespecially effective against Giants, whose larger footprint on the map makes it easier to target them when an ally moves in to strike.

4Warlock
Like the Sorcerer, the Warlockfocuses on dealing magical damage. They even have a bigger damage boost when doing so, making them a particularly devastating opponent with a spell-heavy deck. However, that power comes at a cost.
Warlocks have access topowerful, unique spells that inflict debuffs, damage, and other penalties on the caster.Overcoming these is key to succeeding with this advanced Archetype.

3Fighter
It’s hard to go wrong with strapping on a solid suit of armor and charging into battle. The Fighterrelies on their equipmentto win battles more than any other class, so be ready to spend some Gold. Once they’re fully kitted out, though, this is one of themost durable Archetypes in the game.
Fighters get aminor damage boost to all their attacks, armed or unarmed, and they can equip any melee weapon that they come across. Combined with the free Block that they can get from most Armor, they have little troublewalking right into a group of enemies and coming out unscathed.

2Brawler
When in doubt, pick Brawler. This iconic Archetype is, in many ways,how Knights In Tight Spaces is meant to be played.They’re adept at repositioning and knocking down opponents, and they canBlock or Dodge equally wellif they still need to defend themselves after all their deft moves are complete.
While Brawlers don’t have access to weapons are armor, they really don’t need any. Alone or with a team, they canpunch, kick, and throw their way to victorywith even a standard deck.
1Cleric
It’s actually kind of shocking how good Clerics really are in this game. They can do it all; melee combat, heavy armor, and spells. The only thing missing from their arsenal is the ability to equip bows, but a well-placed Lightning Bolt works just as well.
Clerics arethe most versatile class in the game, which means you may build just about any party around them and have a fighting force capable of saving the kingdom a dozen times over. Of course, it will still be the three of you against an army, but with divine power on your side, you should be fine.