There’s a lot of moving parts to get on top of when you first load upTempest Rising. But after a few rounds you can get a good gist of what the fastest way to get a base up and running is, as well as which unit counters what the most effectively. To help you gain an edge in combat the developers have also supplied players with Doctrines.

These may sound complicated at first, but they’re essentially big upgrades that you can use to help your army fight better. There’s a lot of them to get down, so if you’re looking for the best way to turn your legion into an unstoppable fighting force, then here’s a complete guide to Doctrines in Tempest Rising.

Tempest Rising: All of the unlockable GDF Doctrines available.

What Are Doctrines?

First and foremost, as we just mentionedDoctrines are big friendly enhancementsthat will give your troops that extra edge. They’reavailable in both modes of play, and they’re unlocked differently depending on which one you decide to check out.

For example, in single player they’repermanent boonsthat you can pick up as you go through the campaign. Whilst in multiplayer they’reonly active from the point you unlock them, to the moment the match ends. They can also be sold in the multiplayer mode if you pick one that isn’t working out for you.

Tempest Rising: Every unlockable doctrine for the Tempest Dynasty.

The three options for Doctrines focus onthree specific areas a particular Faction excels in. As an example, the GDF have their first skill tree called Comms, which are upgrades geared towardenhancing combat abilities of units and structures.Whilst the Tempest Dynasty’s is called Logistics, and it leans heavily into economic growth. So they play to their strengths.

The Doctrines are great for guiding you on a general approach to how to play a particular Faction. There’s18 for each Faction, and 36 overall.

Tempest Rising: The mission finale screen and all the objectives therein.

Single Player Campaign Doctrines

Now that the use of Doctrines is covered, here’s how to unlock them in singleplayer, because you’ll quickly learn thatyou won’t be getting allof them. In the singleplayer campaign, regardless of which Faction you pick, you’ll be getting Doctrine Points.

These areearned after completing a mission, and are spent on unlocking a Doctrine in-between missions. Now, there’s18 Doctrines to unlock, but only 11 missions. So you could unlock an entire Doctrine tree, and almost another one.

Tempest Rising: The warning screen before buying a doctrine for the GDF.

Or, spread it out to at leasthalf of all of the branches. The choice is yours, but some will be more useful than others in the late-game, especially when thedifficulty increaseswith the appearance of the third unplayable Faction. you’re able to also reset your Doctrines with special reset points earned after completing a mission.

There are plans to make the Veti playable in the games future.

Tempest Rising: The doctrine menu for the dynasty in a multiplayer match.

Multiplayer Doctrines

Thankfully getting your hands on some Doctrines in multiplayer is a much easier and faster process. It’s much moreslim-lined in multiplayer matchesas all you need to do isspend credits and wait a little timefor a specific Doctrine. So you can get them pretty much right out of the gate as long as you’ve got the extra cash to burn.

But these boosts don’t come cheap, the higher you go in doctrine tactics, the more it costs. For example, at the low end you’ll be paying around800 credits and waiting between 30 to 40 seconds. Whilst the higher end Doctrines will set you back between1500 and 300 credits, and also ask you to wait around a minute to a minute and a half for it to unlock. So spend those resources wisely.

Tempest Rising: The GDF colonel greeting the player in the first mission.

In multiplayer a Doctrine you’ve already bought can beresold for 50 percentof its original price. However, this only applies if the Doctrine is at its highest level.

GDF Doctrines

First up we have the good old GDF. These high-boys are bringing allthe latest gearto the battlefield and it certainly shows in their Doctrines. They’re an eclectic collection ofbuffs to range, health, unit awareness, help them be sneaky, have more ammunition, get better cooldowns, and hoover up intel.

In multiplayer they benefit players that like to havetotal map awarenessas they build up a big base, or start to collect a force to steamroll the opposition. Or, if you have a lot stealth units it helps you sneak around without being seen for longer.

Tempest Rising: GDF soldiers setting up a defensive position.

Comms

As previously stated, the Comms upgrade for the GDF is all about boosting the abilities of your units and buildings.

This is a good tree to invest into if you’re looking to get a lot oftactical awarenessas fast as possible. Or if you’re opting for stealth tactics.

Tempest Rising: A group of GDF trucks leaving a base.

Multiplayer Unlock Time

Boosted Comms

Coms range is boosted by 50 percent. Units nearby which produce Marking have their range and weapon effects boosted by 30 percent.

40 Seconds

Armored Communicators

Units and buildings that provide Comms have 40 percent increased health. Barracks will now produce Comm effects.

Manufacturing

Drones have 50 percent more health and rebuild 25 percent faster. All Drones are also Networked.

80 Seconds

Ambush Protocols

All Drones are rendered invisible until attacking. Any units with a passive Stealth ability are permanently stealthed until attacking. Stealth cost is also reduced by 30 percent.

Mobility

To help the GDFhit faster and harder, stick some cash into Mobility Doctrines. These focus onmap control and rapidly responding to enemy incursionsinto your territory.

So this is a good tree for those that favor hit and run, zerging their opponent before they can react, or absolute air dominance enjoyers.

Tempest Rising: A convoy of GDF soldiers walk through a murky night.

Rapid Deployment

Build times for structures are 20 percent faster and return 50 percent extra when sold.

Resistant Treads

Harvester move speed is increased by 15 percent, carry limit by 20 percent and they heal five points of health every two seconds.

60 Seconds

Triangulation

Support Beacons last twice as long, have 50 percent more health, and Specialist Units drop Marking Mines upon death.

Aircraft Ascendance

Tempest Air Strikes add two extra Jets, and all Aircraft have 50 percent more ammo and a 20 percent reload speed boost.

Logistics Network

25 percent cooldown and 25 percent cost reduction to all Support Powers. Riot Drops also add an additional Riot Van.

Intel

Intel gets you everything in Tempest Rising if you’re playing as the GDF. It’s acurrency that’sunique to this Factionand you get it primarily through combat. You’ll be spending it onadvanced units and buildings, so it’s worth harvesting it quick if you want to steamroll.

These Doctrines are all geared toward helping youhoover up Intel, whilst also reducing your overall costs and expenditures in the late-game. So it’s useful for saving up for those big beefy units and buildings.

Tempest Rising: Alex the leader of the army meeting the player.

Advanced Data Collection

If a Mark expires on an Enemy Unit without it dying, you still gain Intel.

Pinpoint Weakness

20 percent damage increase to laser weapons, tagged enemies now count as Marked. Field Scouts gain Networked status.

Efficient Intel

Units with Intel abilities receive a 20 percent cooldown, whilst also reducing the build time of Units with Intel costs by 30 percent.

Virulent Scanners

Enemies with the Marked status attack 15 percent slower and take 15 percent extra damage from all sources.

Investment Durability

Unit or Buildings that cost Intel receive 25 percent more health.

Regional Networking

Weapons with the Networked status gain 20 percent extra range and deal 20 percent extra damage against Marked units. Any friendly units that die generate Intel.

Tempest Dynasty Doctrines

What they may belacking in technology, they make up for in overall strength and approach to conventional warfare. A ragtag group supported by AI adjutants, the Tempest Dynasty are aresourceful groupfromcollapsed East European and Asian Empiresthat you don’t want to encounter in the wilds.

They’re all about overwhelming the opposition with firepower and unit mass, so their Doctrines reflect that quite well. There’s a lot offun stuff for aggressive players, such as boosting explosion sizes, spawning mines when vehicles die, or creating more units from selling off buildings. There’s also the usual boosts to regens, cooldowns, health, and unit range as well to keep things fair across the board. Here’s what the Tempest Dynasty get to dish out.

Logistics

Since the Tempest Dynastycan’t really swing a lot of big boy techright out of the gate, their first option for Doctrines is about pulling in cash fast.

Their Logistic Doctrines willboost Harvesters, help with repairs, and with Plans you’ll generate extra cash and infantry. So it’s a really useful set of upgrades for those that play frugaly.

Harvester Manufacturing

Harvester health increases by 30 percent, they build faster by 30 percent, and regenerate five health every two seconds.

Logistics Improvements

Salvage Centres can transform back into Salvage Vans. Any Unit that repairs gains a 15 percent health increase.

Distribution Mode and Tempest Dynamo effects increase by 20 percent.

Manpower

Whilst under the Population Cap and retaining a minimum of one Plan, ground vehicles will spawn infantry units upon death.

Aggression

The Aggression Doctrines favor the bold. These upgrades are based aroundencouraging offensive moves with units, whilst also rewarding constant harrassment of enemy forces.

This is where you’ll find somechunky upgrades for your units. So if you’re finding your forces starved of ammo, or being blown apart like paper, then grab a few of these.

Stockpiles

Unit ammo is increased by 50 percent whilst also increasing in damage by 15 percent.

Empowered Dynamos

Tempest powered Dynamos reduce enemy damage by 40 percent whilst active.

Officers

Specialists cost 30 percent less, deal 30 percent more damage and have a 30 percent cooldown reduction.

Security

Last in our little list are the Security Doctrines. These are catered for those thatplay a bit more defensivelyin their games. But honestly a few of them are handy for the aggressive Armchair Generals as well.

For example, Ordance Manufacturing boosts your explosive radius, and Minefields causes all your units to drop mines. So it encourages you torush opponents to flood them with cheap unitsthat will spawn landmines. It’s a solid collection of perks that you definitely should look into.

Extended Life Generators

Structures suffer 30 percent less damage whilst in Distribution Mode. Power Plants also have a 30 percent health and Build Radius increase.

Destroyed vehicles and turrets drop a mine upon death.

Oversight

Air units gain 30 percent extra health and 20 in sight range.

Defensive Operations

All buildings heal over time when not attacked. Structures receive 25 more health and deploy infantry when sold or are destroyed.

Frontline Construction

Salvage Van and MCV gain a 25 percent speed boost and costs are reduced by 25 percent. Power Plants, Salvage Centres, and Construction Yards also gain a 50 percent boost to Build Radius.