Summary
Like almost every other competitive online game,Fragpunkhas already been inundated with a serious number of cheaters. Despite launching less than ten days ago, the Fragpunk team has confirmed that it has banned hundreds of those who seek to gain an unfair advantage against their competitors.
While banning cheaters isn’t uncommon in a competitive shooter, the Fragpunk development team has gone one step further and is seemingly compensating any player who ends up facing off against one of these spoilsports.

Fragpunk Has A Novel Approach To Dealing With In-Game Cheaters
Although not quite as extreme asCall of Duty: Black Ops 6’s 19,000 bansorMarvel Rivals 100-year bans, Fragpunk confirmed it banned 271 players in the game’s first three days, pledging “no mercy for cheaters.“It seems, though, that if you’re unfortunate enough to go up against one of these cheaters, the Fragpunk team will reward you for the poor experience.In a post on the Fragpunksubreddit, player Afraid-Ad9685 shared an apparentscreenshotfrom the game. It read:
“Dear Lancer, during your ranked match on [redacted], our anti-cheat system confirmed that a player in the same match [redacted] was cheating. We’ve banned the relevant account(s) and have issued you a compensation for the 25 ranked points you lost.”

Despite great player numbers to start, Fragpunk did face its share of controversy. The game wasmarred with complaints about AI-generated images, leading it to launch with “Mixed” reviews on Steam, although this has now risen to “Mostly Positive”, and players wereseriously unhappy with bot lobbies. Compensating people for facing cheaters is a great touch, though, and it’s something that more developers should take note of.





