Character stats are an important part of any RPG, andClair Obscur: Expedition 33is no exception. While each member of your team only has five main Attributes to build on as they level up, all five of these can affect their secondary stats in different ways.

On top of that, each equippable weapon bases its overall power on a different pair of Attributes, meaning that a character’s build can heavily impact whether a new piece of gear is any use to them or not. If you’re having trouble making heads or tails of character stats in Clair Obscur, here’s everything you need to know.

What Does Each Attribute Do In Clair Obscur: Expedition 33?

Attributes directly impact a character’s combat stats. Since the combat stats are what ultimately matter, we’ll look at them first:

Attribute Points

You don’t get to assign earned Attribute Points to your combat stats directly; instead, any time you’re at an Expedition Flag you can put them into the charcter’s five Attributes, each of which enhancesone or more combat stats, as follows:

Luck

Speed, Critical Rate

As you can see,Agility, Defense, and Luckall affect multiple combat stats, butVitality and Mightare the only way to increase the core stats of Health and Attack Power.

A character’s equipped Pictos also directly impact combat stats, so pay attention to which three you select for each character!

Weapons And Attribute Scaling

Each weapon has a rating for two Attributes,ranked from D to S.When equipped, those Attributes willadd to the weapon’s overall Power, which is then added to the character’s Attack Power to determine their final damage potential. The better the scaling, the more a Attribute will impact the weapon’s Power. That means that, depending on their equipped weapon, adding to a character’s Vitality or Defense could potentially boost their Attack Power as well.

Weapons also get more Power from being a higher level, sobe sure to upgrade them at Camp by visiting the Curatorif you have the materials to do so.

In addition to the two ranked Attributes, all weapons factor the wielder’s Might into their Power, meaning thatputting points into Might is essentially double-dippingwhen it comes to boosting a character’s damage. It’s not as efficient as pouring lots of points into an S-ranked Attribute on a high-level weapon, but it helps if you aren’t ready to commit to a loadout just yet.

Don’t be afraid to useRecoatto redistribute a character’s Attribute Points and try new weapons - that’s the whole reason they exist!

Ultimately, this means that a character’s damage is figured as theirinherent Attack Power based on their Might, plus the Power of their weapon as determined by its scaling Attributes.For the best results, try having each character focus ontwo main Attributes plus Might, while leaving the other two Attributes at zero and equipping Pictos to make up for the resulting combat stats shortfall.