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Creating a compelling adventure hook to entice your table is one of the most important cornerstones of any greatDungeons & Dragonscampaign. While you may design your campaign to have grander arcs running throughout your storyline, making sure you have lures and hooks for each individual adventure is immensely helpful for keeping your campaign feeling fresh and exciting.
So, how do you create the most compelling adventure hooks and plotlines for your campaign? Between crafting interesting NPCs, motivations, and subversions, there’s a lot to consider when it comes to capturing your players' attention. Here’s how to make great adventure hooks.

What Is An Adventure Hook?
Put simply,an adventure hook is a plot beat that grabs the attention of your players, enticing them to pursue the thread of the adventure and possibly earn rewards.Here are some examplesof adventure hooks.
By themselves,these hooks introduce the key conflict at play for the quest, and a sense of stakes, both of which are incredibly important for creating great adventure hooks.

How To Create An Adventure Hook
While an individual adventure hook may seem simple on its face,creating a compelling adventure hook is more complex, and requires a few different elements.
Details
Introduction
The introduction isthe method by which you first tell your party about the mission or quest, whether that be via an NPC, mercenary job posting, or other hooks.
NPCs
Break down what NPCs are involved in this quest, whether they are familiar or unfamiliar to the party at large.
Goal
What is the primary objective of the party:how do they complete this mission successfully?
Conflict
What stands in the way of the party completing the mission: consider implementing antagonists, rival adventuring groups, or even sovereign nations.
Stakes
What is at stake if the party fails to complete its mission:what can happen to the party or the world at large if they are unsuccessful?
Rewards
What rewards can the party earnif they are successful? Consider using treasure, renown, or othermarks of prestige.
Not every element of the above table needs to be laid out in full detailto the party when you create your adventure hook.

But you’ll want to have a broad understanding of these elementsso you know how to properly sell your party on the adventure, and make it sound tantalizing.
Subversion is an important part of any adventure hookand can help make your adventure sound more fun.

For example, you could just introduce a quest by way of a mercenary guild job posting, but what if you reveal that the mercenary guild is actually corrupt, and might be laying a trap for the party?
Introductions are by far one of the most important elementsin crafting a compelling adventure hook; you may think of this as the elevator pitch for the quest. You need tohook the party quickly and efficiently.

Here’show to craft an introduction.
Next, you shoulddetermine and explain to your party what NPCs or key characters are involvedin this quest. Do they have familiar NPCs involved? Or, are the members of the quest unknown?
Here are some examplesof ways to thread NPCs into an adventure hook.

NPC Thread
A merchant has been captured by bandits.
The merchant is the owner of a local magic shop that the party frequents.
A child has gone missing on the streets of the city.

The child is the offspring of a helpful mage who is allied with the party and is desperate to recover their child.
A Beholder is terrorizing a small town.
The small town is home to not only a party member but the party member’s entire family.
By threading in a familiar NPC to the adventure hook, you canfurther incentivize party members to help.

You can, of course, also introduce new NPCs in adventure hooks. But, if you do so, you shouldmake sure the NPC seems alluring in their own rightso that the party is more enticed to help out.
Next, you’ll want tomake sure the goal of the adventure is clearas this helps explain to the party what they’ll have to do. If the objective sounds fun,you’ll have a fun adventure hook.
Here are some examplesof captivating goals for an adventure hook.
All of these goals sound fun on paper, which can make your table feel more inclined to pursue the adventure thread based on the description of the hook.
Adding conflict to the description of the adventure hookis highly important because itinforms your players whether or not they feel up to the task. This also feeds into the stakes of the adventure.
Let’s use the same goals we just listed above and add conflictsto them to make them more compelling.
Adding these caveats and conflicts to the details of an adventure hookcreates a sense of push-pull that can feel rewarding and enticingto players.
Once you’ve got the conflict worked out, you will also want toexplain to the party what the stakes are should they fail.
This adds emotion to the adventure hook, which, for good-aligned parties, can make them motivated to pursue the adventure.
Let’s againuse the above examples and ascribe stakes to these missions.
Gladiator Tournament
If the party fails,they will not impress the king, whose military aid they need to complete their grander quest.
Decoding The Cipher
If the party fails,the criminal syndicate will mark the party for dead, meaning the group will be pursued and hunted relentlessly.
Merchant Guild Heist
If the party fails,the corrupt merchant guild will organize a coupof the local governing body, thus making the city no longer safe for the party.
Remember thatadding stakes is especially important because it lets the party know that their actions and decisions matter, which is imperative for any Dungeons & Dragons campaign.
Rewards are always important, but they’re especially important if your party doesn’t seem to be motivated by noble intentions.
If your party seems to prefer payment upfront, or the promise of treasure,ensure you make the rewards clearto them so that they still feel motivated to take on the adventure.
Here are some examples of meaningful rewardsto provide players as part of any adventure hook.
Rewards can be generic, butit’s also helpful if the item is specifically important to the party or one character.
For example, a reward for completing a quest could be a player character’s family ring, which has been lost for decades and needs to be restored to its rightful owners.