Quick Links
As you make your way through Zoe’s fantasy and Mio’s sci-fi worlds inSplit Fiction, you and your co-op partner will eventually go up against the Factory Warden. It’s a massive, multi-legged robot found in Chapter 4’s Test Chamber. Your team will need to time your moves and pull off combos with Mio and Zoe’s Shield Busters to take it down.
In this guide, you’ll find everything you need to know to defeat the Factory Warden, from its attack patterns and phase mechanics to how you’re able to use the environment to your advantage and the best strategies to counter its moves.

How To Start The Factory Warden Boss Fight
As soon as you enter the Factory Warden’s boss room, you’ll noticetwo box-like areas hanging above: One red and one blue.On the ground, there aretwo color-coded launch pads: Red for Mio and blue for Zoe.
To start the fight with the Factory Warden, you’ll need toactivate the two stationsbehind those blocks by following these steps:

After both stations are activated, the Factory Warden will appear, beginning the boss fight.
Mio shouldwait until Zoe is as close to the red shieldas possible. Unlike Mio, Zoe won’t be dropped down automatically, so the shield needs to stay open long enough for her to jump out after activating her station.

If Zoe doesn’t make it in time, the Warden will shove its head into the box and roast her with fire, instantly one-shotting her.
Phase One
The Factory Warden has eight legs, but you only need to focus on two: one with a blue circle and another with a red triangle.Each leg has three layers: a metal plate, a shield, and two switches.
To destroy a leg, you and your co-op partner need tocoordinate in the following order:

For example, if you’re Zoe, shoot the blue circle to open the plate, revealing a red shield. Mio then destroys the shield, exposing a red and a blue switch. Both of you must shoot your respective switches to take down the leg.
When a leg is destroyed, the Factory Warden will be forced into its curled-up stage, whereit retracts all its legs and starts spawning drones. These drones fire lasers and move around, sotake them out quicklyto avoid getting overwhelmed.

Other than the drones, here arethe Factory Warden’s other movesand how to counter them:
Dash out of the way.
Bullet Spin
It stays in place,spinning its head while firing bullets. The falling bullet casings drop in a circular pattern around the Warden.
Watch out for its head and stay aware of the bullet casings’ landing spotsto avoid getting caught in the crossfire.

Jump Slam
It leaps into the air and crashes down,creating a ring of firethat expands outward.
Jump over the flamesto stay safe.
Destroy the rest of its legs until it falls on the ground.The tricky part here is to time your action with your player two, since it’ll be a sequence that needs to be completed one after another within a limited time. If you don’t finish the sequence quickly enough,the shield will reset or the metal plate will close, forcing you tostart all over again.
Phase Two
Once all the Factory Warden’s legs are destroyed, a short cutscene will play, andtwo giant red and blue switches will be placed on its back.The center of the room will also open up, revealing toxic water beneath.
The Factory Warden will be hung in one place. However, it can stillspew green toxins to coat the ground, then ignite the affected area with its fire beam.

Also, it can shoot outland mines that can move and track Mio and Zoe. Be sure toshoot the minesbefore they get too close and detonate. If you let them stack up, you’ll have a tough time moving around without dying.
To hit the two switches on the Warden’s back, you need touse the launch padsjust like you did earlier to trigger this fight.While airborne, you’ll enter slow motion, giving you more time to aim and shoot.

You can use the grapples around the area to move faster between two launch pads. There are two grapples near the launch pad, and four on the ground.
Usually you only need to press the right shoulder button three times to reach the other side: Once to reach the nearby grapple, once to get the one on the ground, and once to grab the opposite launch pad’s grapple.

After activating both switches, the Factory Warden will crash into the toxic water, entering phase three.
Phase Three
The Factory Warden emerges from the toxic pool with only its head remaining,now protected by a color-shifting shield. Pay attention to its color andmatch it with the correct Shield Busterto break through its defenses.
Once weakened, it will collapse andemit pulses of green fire. Jump to dodge and close in. Both players mustjump onto its head, mash buttons to pry open the metal plate, and start shooting.

The Warden will take off and start flying, but don’t stop shooting. Eventually, the top of its head will explode, triggering the sewage doors to drop. You’ll hear “Initiating solution: Pollution” as thetoxic water floods the arena, drastically reducing your safe space.
Falling in the toxic water means instant death, so stay on the doors. You’ll also notice floating square platforms, but they won’t hold above water for long, so only use them to move between doors.
Meanwhile, the Warden will continue diving and spewing green toxin.Watch for the highlighted danger zonesand keep attacking when you get an opening.When it collapses again, grapple onto it and shoot again.
The Warden will take off, this time, slamming into the ventilator and landing on a moving conveyor belt with two hydraulic presses.Time your dashes carefully to avoid being crushed.
Eventually, you’ll reach a wall of fire. The Warden can pass through it, but you can’t.You’ll need to go around, either wall-run or double jump and dash to reach the other side.
For the final blow, both players mustshoot your respective switches, activating the hydraulic presses to crush the Warden three times.
Once that’s done, it’ll be reduced to a pile of glowing green scrap. Congratulations! You’ve defeated the Factory Warden and are ready for your next adventure!