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Clea doesn’t make many appearances inClair Obscur: Expedition 33, but her presence is felt throughout the game. Her creations, the Nevrons, are a constant threat to the Expedition, and she has been subtly influencing the world of the Canvas ever since the Fracture.
The party never faces Clea Prime (which would likely be a losing battle no matter what), but diligent explorers in Act 3 can find themselves confronted with her Painted doppelganger. Defeating Clea is one of the game’s hardest fights, since - in true Clea fashion - she demands perfection.

How To Find Clea
Clea is locked away in theFlying Manorwhich, as you can probably guess from the name, you can’t reach until Esquie gains the ability to fly in Act 3. You wouldn’t want to go there any earlier anyway, though, becausethe Flying Manor should only be attempted by a party of around Level 75 or higher. Ideally,everyone should also be equipped with a weapon upgraded to Level 32.
The Flying Manor isin the sky northwest of the Forgotten Battlefield.Mount Esquie and fly as high as you can; looking for aglass pyramidto use as your landmark.

In the Central Plaza of the Flying Manor, you may talk to theYoung Boyapparition, who will inform you that you need todefeat the four Nevrons shown in the glass casesto unlock the door to the inner sanctum. There are four paths from the Plaza, each leading to one of these minibosses.
Once all four minibosses are defeated, you canopen the door across the chasm from the Plazaand fight Clea inside.

Eveques Miniboss
Climbing down the giant frames at the rear right of the Plaza will bring you to a trio of Eveques; Flame, Frost, and Thunder. They’re each resistant to most forms of damage,unless they’re Countered or Broken, to focus on parrying and make sureeverybody has a Break Skill equipped. When an Eveque is Stunned,hit it with everything you’ve got.
The Eveques have some of the easier moves to parry in the dungeon, but it might still take a few tries to get the timing right, since they’re rare outside of the Flying Manor.
Goblu Miniboss
Theelevator on the left side of the Plazaleads to an area high in the clouds, where you can fight Goblu at the end of the path. Goblu’s rhythmic bounces are powerful, and can crush your entire team at once if you miss a parry.
Midway through the fight, Goblu willsummon flowersjust like he did when you fought him in Flying Waters. Shooting the flowers prevents him from using them to generate Shields, but equipping Maelle’sBreaking RulesSkill renders those Shields irrelevant.
There’s also a Mime in this area,down the rope to the leftwhen you get off the Elevator, with Clea’s hairstyle.
Lampmaster Miniboss
Down the stairs on the right side of the Plaza is an elevator that goes into the Flying Manor’s depths. The Lampaster at the top of the hill isdifferent from the one you fought in Act 1; shooting its lamps reduces its power and its number of attacks.
However, it’s generally easier to justparry the extra shotsand use the additional AP that you gain tohit the Lampmaster with your most powerful Skillsand bring it down quickly.
Dualliste Miniboss
Dualliste is easilythe most dangerous of the four minibosses, so you should probably save him for last; that way, you’re able to use thePerfect Chroma Catalyststhat the other three drop toupgrade your main team’s weapons to Level 33before engaging him.
Dualliste usespowerful multi-hit combosandhard-to-parry Expedition attacks.Equip at least one character with Second Chance to increase your survivability, andany Luminas that grant Shieldsto help weather the storm in case you miss parries.
How To Beat Clea
Clea usesa lot of different combos, so your first few attempts at the fight will likely be false starts while you learn her different attack patterns. There are no two ways around it;effective parrying is the only way to beat Clea.
The reason for this is thechroma aurathat Clea generates on her turn; if it isn’t dispelled, which canonly be done via a successful counterattack, it will heal Clea forover half a million HPat the end of her turn. That meansevery time you miss even a single parry on one of Clea’s combos, she’ll undo a significant portion of the progress you’ve made toward defeating her.
Recommended Party
Clea isweak against Void damage, so having Maelle in the party - ideally equipped with either the Barrier Breaker or, better yet, Lithum - is essential. Monoco’sCreation VoidSkill, which you can obtain either in Renoir’s Drafts or in the Lumiere Gardens right before the final boss battle, also deals heavy Void damage. The third member of your main team is up to you; we used Sciel tocast Rush and increase the ratio of player turns to Clea’s.
Everybody should haveCheaterandPainted Powerin their Lumina setup, and for this fight in particular you’ll want all party members to haveAnti-Stunas well. Some of Clea’s combosStun party members if a single attack gets through, preventing them from parrying any remaining attacks; that’s pretty much a guaranteed kill, and having Anti-Stun prevents it.
Best Strategy
Clea only gets harder the longer the fight drags out; sheadds new comboswhen her health bar drops to about half, forcing you to learn new patterns mid-fight, and at one-third health shesummons a Bourgeon to devour a party member, leaving you shorthanded. If you can weather the storm, though, there’s a way totear through Clea’s roughly ten million HP very quickly.
Play defensively for the early part of the fight,focusing on survival. If you can deal damage and keep it on Clea without her healing, that’s great, but your goal should be toreach three Gradient Charges as quickly as you can. Use high-cost Skills likeBurning Canvasand the aforementioned Creation Void; not only will they do enough damage to slightly outpace Clea’s healing factor even if you miss parries, but the added Burn will help close the gap further.
Obviously, you’ll want to counterattack whenever you can, but Maelle’s counters are especially potent. While she’s in Virtuose Stance, she can stack buffs fromPowerfulandRouletteto counter for several million damage at once thanks to her weapons' Void element.
When you have full Gradient Charges,have Maelle cast Gommage, her ultimate Gradient Attack, from Virtuose Stance. It deals massive single-target Void damage,enough to one-shot Clea from at least half her health bar, as shown in the video above.
Rewards
Clea dropsanother Perfect Chroma Catalyst, bringing your total from the Flying Manor up to five - enough to max out one weapon for each party member! More importantly, though, you’ll get a unique Pictos calledClea’s Life.While a character has Clea’s Life equipped, they willheal to full at the start of their turnas long as they haven’t taken any damage since their previous turn.
If you combine Clea’s Life withCheater, the equipped character willalwaysheal to full when Cheater gives them a second turnas long as they don’t use a Skill that harms them on their first turn.