Ena: Dream BBQis a very dense game for its size, and for its price tag of free. It’s the first chapter in what promises to be a truly special experience, and part of what makes it so special is how many things are hidden so meticulously throughout the world.

There are 14 achievements that you may get in this chapter of Ena, with quite a few of them coming in these secret areas. Some of these achievements are going to be very easy to get without trying, while others are going to take some real focused effort in order to pick them up.

A few of these achievements are going to require doing something correctly on your first try. Because of this, getting every achievement is likely going to take more than one playthrough.

Complete Ena: Dream BBQ Achievement List

Here isevery achievement for the first chapter of Ena: Dream BBQ. This guidewon’t fully spoil every aspectof the game or the puzzles, but will try topoint you in the right direction, guiding you toward the endpoint of each achievement, particularly the less-clear ones.

Knicky-Knocky

They’ll answer eventually.

There are multiple doors that you may knock on throughout the game; some of the earliest examples are themetal storage-unit doors leading to the casino.Knocking on them many, many times will unlock this achievement. (It doesn’t matter what doors you knock on to gain this achievement.)

On A Night Like This

Find peace on the coast.

There is avertical stack of two taxis located near the center of the desert-like area. Interacting with those taxis will take you to a city street at nighttime. Down one of the streets, a man is going to stand with his back to you.Interact with the man watching the starsto gain this achievement.

Blink and You’ll Miss It

W-what was that?! Felt too human.

This achievement requires nothing but time and random chance. There isa small chance that your character will blinkwhile you’re playing.When your character blinks, you’ll get the achievement. It’s important to note thatyou cannot blink while paused, or while in your tab menu.

Alt-tabbing or being away-from-keyboard is a good way to get this, if you haven’t had any luck while playing.

Advanced Consumer Society

Uncover the exclusive and luxurious gift shop.

While in the secret city street needed for the On A Night Like This achievement, there’sa door located on the man’s rightthat looks like it would lead into one of the apartments on the street.Go through that door, and you’ll find yourselfin a maze.

This maze ismulti-leveled, and progression through the maze is not necessarily clear. This maze features looping hallways, one-way intangible walls, and three true levels, as well as one more secret door level.Progressing through the first two levels will require falling through one of the many pitsinto the next level. Falling through dark pits in the final level will effectively reset you. But,falling into the gift shop on level three will gain you this achievement.

Crone Operator

Assist a sister, swift to shift her.

Near thefar back region of the desert-area, in the middle of a bunch of dilapidated buildings,is a crane. Interact with this crane for a small mini-game, with the intent being tomove the witch to the rest of the witches near the bottom left. Complete thison the first tryto get this achievement. (You will have to have spoken to the witch and begun the Have You Seen This Witch job in order to do this.

Please Don’t Tap the Glass

Watch an ecosystem in motion.

In the casino and behind the Receptionist is a glass tankfull of blood and disembodied legs.Stand in front of the glass and watch the legs for a few minutesto get the achievement.

(As a note, the achievement popped for us after a few minutes and exactly as we zoomed in with right click, butwe don’t believe that zooming in was necessaryfor the achievement.)

Salesman’s Delight

Dreaming under the red sky at night.

In thevery first area with the red skyand the giant flying/swimming black shape above you,proceed to the blue bed. Do not interact with the bed, butturn directly around, and proceed through the gap in the buildings. In the building to the left of the second gap, crouch-jump onto the counter, andinteract with the mannequinthat’s crawled into the fetal position on the ground for this achievement.

Candidate Review

Call to discuss the odd applicant.

Speaking to Coral Glassesin the hub is going togive you a data matrix of her fax number that, when scanned, will give you a way to contact her. (It is tremendously difficult to scan this code; a phone camera rarely seems to pick it up.Taking a picture of it and uploading it to a barcode scanner online will reveal the number.)

In the desert area, find andtalk to the Taski Maidenwalking around far to the right of the large bridge. After talking with her, go inside any building, anddial in the number that you decoded earlier, using the numpad on your keyboard.

(We will include the number in a note at the bottom of this guide.)

Bad Samaritan

Refuse to assist.

There’s a large bridge in the desert area leading to the area with the witch.A character is going to initiate a dialogue with you before you cross the bridge, and eventually they’re going to become critically injured. You’ll have the prompt to help them, but if yousit there for a few minutes instead of helping them, they’ll eventually die, andyou’ll get the achievement.

Weird Dog

He loves his toy.

Near the entrance to the desert area, there’sa building that has a giant snake head biting into it, on the right. After you’ve spoken to the wizard and gained the Humanboard, you’ll need toparkour onto the dirt mound near the buildingbeing bitten by the snake-head, use the Humanboard to get onto the building, andpet the snake.

Razing the Roofs

Was it cluelessness, or malice?

In thefinal area with the blindfolded kingand the courtyard full of small buildings, you may interact with each building.Interact with every single building,except for the fifth building on the left sidefor this achievement.

Patient Listener

Hear all the musings of a cerulean primate.

There’s asecret door in the final courtyard areaon the left side of the square; you cannot interact with the door, but you can pass through it like it isn’t there. In that room is a blue and white creature. You caninteract with this creature to talk to it. It has around ten minutes' worth of dialogue, andonce you’ve listened toevery last bit of dialogue, you’ll earn this achievement.

Sick Tricks

Cross to the Bathroom with no body involved.

Probably themost difficult achievementin this chapter, this requires you toget to the area with a giant portable toiletand a river of light in front of it, just before the final area. There are moving platforms on the river of light, andjumping across the moving platforms to the other sideawards this achievement. Your vision will be obscured while you try this, andfailing it means you’ll need to try again in a new save.