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The Interchange is full ofAtomfall’sdarkest secrets, and few sections of it are more heavily guarded than the Robotics Lab. As you might expect, it’s full of automated turrets and dangerous combat bots, as well as other hazards.
The Robotics Lab can be worth the risk for the supplies hidden in its depths alone, including Training Stimulants and ammunition, but if you’re trying to get every ending you’ll need to go down there as part of Doctor Garrow’s storyline. Her research notes are in her office, and she won’t leave the Quarantine Zone without them.

How To Reach The Robotics Lab
The Robotics Lab is at the bottom of the Interchange, between Data Stores Bravo and Delta. This means that in order to access it, you’ll need to enter the Interchange from eitherSkethermoor or Slatten Dale.
Of the two, it’s recommended that you approach from Skethermoor; Data Store Bravo must be powered on in order to open the Robotics door, and you need aSignal Redirector, which can be obtained in eitherSkethermoor Prisonor theProtocol Field Station.

The door is guarded bytwo gun turrets, and there aretwo robotspatrolling the area nearby; one has a machine gun, and the other has a flamethrower. Avoid or defeat the robots as needed (defeating them will yield Atomic Batteries that you can use to power up other Data Stores), andget to the sides of the Robotics Lab Doorto use the Signal Redirector and power down the turrets.
The dead scientist near the door has a note that seems to suggest there’s a Signal Redirector inside the Robotics Lab, but this is a wild goose chase - the documents inside the Lab will just send you back to Skethermoor to get one of the two listed above.

Preparing To Enter The Robotics Lab
Before you go to the Robotics Lab, you should ensure you have the following:
How To Get The Control Room Keycard
Once you’re in the Robotics Lab,drop off anything you don’t needin the Storage Tube, and grab the extra ammo from the desk in the security room to the left. Follow the rail tunnel to the main area, where your first task is to get into the Control Room.
Make your way to theupstairs area on the left. The fastest way is through the Cafeteria, and there is food there to pick up, but there’s also aswarm of ratsto deal with. Once you’re upstairs,go to the far end of the halland enterRoom 4(the number is painted on the floor). Crawl through the vent on the far side of the room andget the keycard on the desk there.You can unlock the door to leave, then unlock the Control Room around the corner from Room 4.

The Control Room has several supplies, including Training Stimulatns, andactivating the buttonwill give you hints to the Signal Redirector’s whereabouts if you haven’t found it already. It will also turn the power on in the rooms below,activating the turrets and deploying a machine gun robot.
How To Get The Storage Room Key
The right side of the main area, across from where you found the Control Room, houses theRobot Assembly Bay.Once the power is on,the nearest lever on the rightwill drop a dead scientist from a crane, yielding the key to the storage room above. This is a good way to get extra supplies, but you’ll likely have to face the patrolling robot to get there.
How To Access The Secure Lab
The security bulkhead at the far end of the roomneeds power from both sides of the facility.Once the power is turned back on,you’ll need the Signal Redirectorat several Junction Boxes to get a current to the door.
Left Side
First,go to the switch room below the Control Room. Use the Signal Redirector on the box across from the door to power the panel, thenpull the leveroverlooking the area. This will send a current toward the door, but alsoelectrify the water on the floor, making a deadly hazard.
Go around the long way back upstairs, to the top of the stairs over the electrified pool. This will put you in range toswitch another Junction Box, rendering the floor safe again.
Remember, if you have trouble finding a Junction Box,aim the Signal Redirector and watch for the needle to move to the right; the further it goes, the closer you are!
Right Side
Go to the yellow doors to the right of the bulkhead; depending on the robot’s patrol route, you may need to destroy it or wait for it to pass before it’s safe to go.Look through the window and use the Signal Redirector to activate the Juncton Box on the other side; this will allow you to open the door.
Inside,go to the very back of the roomand pull the lever. Then, go back the way you came andclimb the crates on the rightto reach the Junction Box near the ceiling, which will power the right side of the bulkhead.
When both sides of the bulkhead are powered,use the control panel to the right of itto open the way. You’ll need toslide down the broken elevator shaft, which means you can’t come back this way once you do.
How To Get Doctor Garrow’s Research Notes
The bottom level haseven more turrets and robots. If you need to escape and replenish your supplies, there’s also anexit tunnel to the rightas you enter the lower level, which leads back to the Interchange.
The exit tunnel is your only way out, and it’s full of Ferals; that’s why bringing a shotgun is a good idea.
Whern you reach the main section of the lower lab, you’re able to go straight ahead, or to the right;take the right-hand path.Going straight ahead will send you directly into the line of fire of the area’s turrets, which will make short work of you.
In order to proceed, you first need toactivate three consoles, labeled A, B, and C.Carefully make your way counterclockwise along the right-hand path, past the locked door with three lights; deactivate any turrets you find with the Signal Redirector, and watch out for the robots.
You’ll find Console C soon after starting on the path. Once it’s activated, carefully continue counterclockwise past the stairs; Console B is in the hallway beyond. You’ll likely have to face a robot to reach it.
From there, make your way through the bathrooms until you’redirectly under the last remaining turret.Use the Signal Redirector to deactivate it, butpay close attention to which Junction Box you use; there’s a second one very close by that willelectrify the water on the bathroom floor, most likely frying you instantly.
Once the turrets are all down,proceed into the central roomto activate Console A in one of the fenced areas. When all three are active, the yellow doors will open. Take the extra bullets from the counter to the left, and theHead Office Keycardfrom the dead scientist on the floor.
The Keycard opens Doctor Holder’s office up the stairs from Console B. Make your way back to the Interchange through the exit tunnel and give it to her to continue her storyline.