Every Xenoblade game is distinct from one another, butXenoblade Chronicles X: Definitive Editionis a far cry from anything else the series has done before. From the massive open world to the literal aliens, nothing solidifies the identity of this game like Skells, the giant mechs that make exploration and combat a different affair entirely.

Skells are powerful beasts in their own right, and only get stronger when you get some powerful weapons to equip to them. But what’s even better than weapons you get from the store? Literal superweapons, that’s what. There are a great selection of superweapons for your SKell, so here’s how to unlock all of them.

The Hraesvelg moving quickly away from enemies in sylvalum in xenoblade chronicles x.

What Are The Skell Superweapons?

Skells work a bit differently from your average playable character, though that’s to be expected. While on-foot combat has you equipping armour pieces and two weapons to yourself and your companions,Skells are mechs designed to pack as much weaponry as possible. So while you equip armor as well, this does not apply visually. Weapons do, however.

There are multiple of each slot, including:

Every type of weapon is restricted to each of these categories, withsome taking up both slots or only able to be put in the left or right ones. When it comes to superweapons though, they exist exclusively for the back and shoulder slots, and always take up both. In fact, some superweapons even take up the back and shoulder slots simultaneously, taking up four slots for just one weapon.

Like regular Skell weapons,superweapons only provide a single Art, even when they take up multiple slots. This is a testament to their incredible power.

The player character entering their skell in xenoblade chronicles x definitive edition.

Each Superweapons comes in multiple fixed levels to match with Skells.These are levels 30, 50, and 60. Every superweapon is crafted from a schematic, and each schematic is unlocked differently for each level.

Every Skell Superweapon And What It Does

Superweapon Stats

In total,there are 14 Skell superweaponsfor you to discover. They cover almost every damage type, excluding Ether, and are almost entirely damaging Arts, with a good mix between ranged and melee arts. Healing and Aura Arts have no representation among the superweapons, so you must rely more on standard Skell weapons for these. Here is each of them and their various attributes.

Back and Shoulder

A large definian skell in xenoblade chronicles x definitive edition.

Electric

Ranged

All Superweapons occupy both Shoulder and Back slots when they are used, withHexad-Partican and Dragoon-Lance both taking four slots.

Since the superweapons occupy so many slots and only appear for the Shoulder and Back slots, that meansyou can have a maximum of two superweapons equipped at a time. As such, don’t drop the hunt for better Skell weapons just because you have the Superweapons. Having powerful weapons in every other slot is important to offset the long cooldowns and high fuel consumption of the superweapons.

Superweapon Effects

Here’s a slightlymore in-depth look at each superweaponso you can get a better idea of exactly what each does.

Unlike regular Arts,Skells do not have Secondary and Tertiary cooldowns.

Fuel Cost

Antimatter-R

Inflicts Gravity Res. Down to nearby enemies, and boosts damage when targeted.

1200

Inflicts Blaze on nearby enemies

1800

1500

G-Piledriver

Inflicts Physical Res. Down to a single enemy, and deals more damage from behind.

Hexad-Partican

Inflicts Beam Res. Down, and boosts damage with morale to enemies ahead.

Zweihand-Q

Inflicts Gravity Res. Down, and deals more damage when targeted. Single enemy.

Barrage-Cloak

Inflicts Beam Res. Down to nearby enemies, and grants total evasion during execution to the user. Also heals appendage HP.

Deus-Crusher

Inflicts Physical Res. Down to a single enemy, and has increased damage against Ultrafauna enemies.

Electric-Flood

Inflicts stun and virus to enemies ahead, and boosts damage in rainy weather.

1000

Voltaic-Tusk

Deals electric damage to nearby enemies, with boosted damaged in rainy weather.

Some of the superweapons area bit more situational, but each of them are valuable in the right circumstances.

Where To Find Every Skell Superweapon

Now that you’ve seen each of the superweapons, you can aim for the ones you actually want.Here is where each of them is found, with the vast majority acquirable before you’ve even finished the game.

With just one exception,every level 30 superweapon schematic is given to you as a reward for completing the base game.

Complete the Affinity Mission, Fathers and Sons.

Complete the Normal Mission, Mia is Missing!

All level schematics are unlocked from the Two Peas In A Pod Affinity Mission.

Trident-Anchor

Complete the game.

South of FN217 on a small island in the NLA Waters.

Between FN407 and 412 in Sylvalum.

In the middle of the waterfall leading to the Divine Roost in Noctilum.

In the Weeping Whitewood in Noctilum.

Complete the Normal Mission, Slovity’s Revenge.

All level 50 schematics are found by salvaging treasurearound the world, with many of them hidden in high-level areas or in regions only accessible with flight. That said, all of them have a place, so it’s worth seeking out all of them.