Marvel Snaphouses a ton of archetypes built around a single card, and Mr. Negative is a prime example. He’s been around the game for so long that one of the most popular decks in the game is called the “Negative deck”, featuring a unique card set, playstyle, and gameplan.

While Mr. Negative hasn’t particularly dominated the meta for some time, he’s the type of card that keeps it in check. Any emerging deck in the game solely relying on Power output loses to Negative since his deck represents the game’s ceiling. Thus, if you want to secure wins with him, it’s important to master the play pattern and the conditions where you should snap, stay,or retreat.

A card image of Mister Negative in his monster form in Marvel Snap.

Mr. Negative Card

Mr. Negative is a Series Three cardthat costs four energy and has -1 Power,with a powerful On-Reveal abilitythatswaps the Cost and Power of every card remaining in your deck, including cards generated at the start, like Thanos' Infinity Stones. So, for instance, if he flips White Tiger — originally five Cost and one Power — it becomes a one-cost card with five Power when drawn.

The minimum and maximum Costs after the swap are zero and six, andPower values outside that range are automatically adjusted. If you use Mr. Negative on someone like Gorr the God Butcher, his -1 Power gets rounded up to zero Cost.

A card image of Knull sitting on his throne in Marvel Snap.

For each card in your deck, Mr. Negative impacts it based on its current in-deck stats, meaning any prior Cost or Power modifications will be factored into the swap.

Mr. Negative Deck List

With Mr. Negative’s ability, the best way to use him is topair him with cards that have a low base Power and a high Cost. A core card in each Negative deck is Jane Foster, who draws all the cards converted to zero Costthanks to Mr. Negative’s reversal. These two are an ideal pairing, so to make Jane function properly, it’s better to stuff the deck with cards thathave a base Power of zero or lower.

With that in mind, here’s a powerful deck for this archetype that’s easy to play and sticks to Mr. Negative’s fundamentals:

Playing a match in Marvel Snap with the Mister Negative deck.

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Ongoing:Your cards with 1 or fewer Power cost 1 less. (minimum 1)

A card image of Wong casting a spell in Marvel Snap.

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On-Reveal:If the last card you played has anOngoingeffect, copy its text.

On-Reveal:+2 Power for each different Power among all other cards here.

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On-Reveal:Destroy all enemy cards here that have 10 or more Power.

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9

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On-Reveal:Set this card’s Power equal to that of the last card you played.

Ongoing:Has the combined power of all cards destroyed this game.

The cards listed above may receive changes to their Cost, Power, and ability in future balance patches.

Using The Mr. Negative Deck

What makes the Mr. Negative deck such a fun and intuitive optionis the simple snap conditions— if you play Negative at Turn Three or Turn Four and follow it up with Jane Foster, you win the match; otherwise, it’s an automatic retreat. It’s abinary playstyle that tests your snapping skills, and is a great deck for bluff-snapping to make your opponent think you hit the jackpot curve.

The first and most important step is playing Mr. Negative as early as possible, and this is wherePsylocke and Ravonna come in as crucial early-game cards. Their abilities give Mr. Negative a chance to come out on Turn Three, though it’s generally better to play Ravonna over Psylocke, since she unlocks thebackup playline with Iron Man and Mystique.

Once you play Mr. Negative, all that’s left is todraw and play Jane Foster, the Mighty Thor. With Negative reducing several cards in your deck to zero Cost, Jane can draw all of them for an explosive Turn Six play. This is usually where the outcome is one-sided — no deck in Marvel Snapcompetes with Mr. Negative on the final turn at this point. The only viable choice left for the opponent is to retreat.

However, things get extremely challenging whenyou don’t play Mr. Negative before or on Turn Four. Your entire strategy relies on the cards Mr. Negative affects, and the later he reveals, thefewer cards you get to draw henceforth. Still, it’s not the end of the world — Sage can get to ridiculous levels in a filled-up lane, and Gorr can often win a lane on his own.

So, if you’re able to’t play Negative, but have Sage, Iron Man, Mystique, and Gorr in your hand, you havea few options to potentially squeeze out a win. With Ravonna, it’s easier to use Mystique and copy either Iron Man or Gorr, and Sage can reach double digits on a full location. Of course, if your opponent has a gigantic lead by Turn Five or Turn Six, it’sbetter to retreat and avoid the risky gamble.

Alternative Mr. Negative Deck Card Options

Mr. Negative’s deck is almostentirely composed of Series Three cards, with Sage and Gorr currently being Series Five, respectively. Thus, there’s likely a solid chunk of the player base that doesn’t have access to some of the aforementioned cards. Fortunately,affordability and customization are major selling pointshere, so you’re able to slot in some alternatives to make the deck work.

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On-Reveal:Destroy one of your cards here to copy it at the other locations.