Sisay, Weatherlight Captain is one of the few cEDH (or competitive Commander) five-color decks inMagic: The Gathering’s Commander format. Thanks to having access to all colors, Sisay has access to all the best cards released over the years.

A Sisay, Weatherlight Captain cEDH deck has a ton of different win conditions to let you play an adaptive game. If one gets cut off, you have others to fall back on. It is a very consistent deck, as you have access to a tutor at all times in your command zone to easily find all your combo pieces.

MTG Teferi Time Raveler card with the art in the background.

Vivien on the Hunt

Lurrus of the Dream-Den

MTG Sisay, Weatherlight Captain card with the art in the background.

Cultist of the Absolute

Leyline of the Guildpact

MTG Emiel the Blessed card with the art in the background.

Windswept Heath

Wooded Foothills

The decklistcontains eight planeswalkers, 25 creatures, two sorceries, 18 instants, 11 artifacts, six enchantments,and29 lands. Most of the cards are legendary so they can be put into the battlefield directly by Sisay.

Key Cards

Sisay, Weatherlight Captain

Sisay, Weatherlight Captain is your commander andyour primary combo starter​​​​​. Once you establish the ability to generate one mana of every color, you can tutor out just about any card in your deck. Thisturbo’s out your combo pieces to win the game as fast as possible.

Sisay’sability to tutoris determined by its power. So, by default, you may only tutor for mana values of two or less. As soon as you have other permanents on the battlefield, Sisay’s stats will grow larger. This is easily done withLeyline of the Guildpact, which makes every permanent all colors.

Derevi, Empyrial Tactician card with the art in the background.

Sisay can only become a maximum of a 7/7 with its effect. However, you’re able to also grow Sisay’s stats with +1/+1 counters if you use a card like Agatha’s Soul Cauldron.

Emiel The Blessed

The bottom half of Emiel the Blessed is practically irrelevant, asyou are playing Emiel the Blessed for its ability to blink a creature. This is a vital part of the strategy, asEmiel is going to be one of the main ways you generate infinite mana.

Withany mana dork that can generate at least four mana, Emiel can keep producing one extra mana each activation to continuously make one extra to do whatever you like with.Emiel the Blessed is the most important creature to keep on the battlefield, as it can be a hassle to get it back from the graveyard.

MTG Finale of Devastation card with the art in the background.

Bloom Tender // Faeburrow Elder

Both Bloom Tender and Faeburrow Elder serve the same purpose:generating mana equal to each color among the permanents you control​​​​​. If you have all five colors on the battlefield, these mana dorkswill tap for five mana in total.

Both cards count themselves when counting the colors on the battlefield. So, Bloom Tender will tap for one mana guaranteed and Faeburrow Elder two mana.

Bloom Tender and Faeburrow Elderare the main ways you’re going to be generating infinite mana. Thanks to just how much mana they can produce, this becomes a lot easier with just a few cards. Once all five colors are on the battlefield,they can activate Sisay with just one activation of their effects​​​​​.

Derevi, Empyrial Tactician

Derevi, Empyrial Tactician, ties the whole deck together. While its activated effect is useless,Derevi’s triggered effect when it enters the battlefield is how to make all your mana generators go infinite.

Dreeviis your primary blink target with Emiel the Blessed.This allows you tokeep triggering Derevi’s ability to untap a creature, which lets you untap your mana dorksto keep looping the effects together. This easily provides infinite mana, which can be funneled into Sisay for your win conditions.

How To Play The Deck And Combos

A Sisay, Weatherlight Captain cEDH deckhasa toolbox of cards for any given situation. The deck cango for combos or take a backseat and play a more control strategywith counterspells and a suite of removal. This versatility is what allows Sisay to shine in the competitive environment while other decks can falter.

There aremultiple combos in the deck, so even if one is cut off, you can fall on backup combos to reach a win condition. If you do lose out on an important piece,Noxious Revivial and Colossal Skyturtle can get them back from the graveyard. Alternatively, if an important creature is in the graveyard, you canexile it with Agatha’s Soul Cauldron to give its effect to another creature.

Themost important combo to know is how to generate infinite mana. This is how to go down that line, which is needed for other combos.

Prerequisites: Bloom Tender/Faeburrow Elder on the battlefield. Emiel the Blessed on the battlefield. Derevi, Empyrial Tactician on the battlefield (this can be tutored out if Sisay is on the battlefield during the combo). Five colors among permanents you control.

Step 1: Activate Bloom Tender/Faeburrow Elder to generate one mana of every color.

Step 1.5: If Derevi is not on the battlefield, use Sisay’s effect to tutor it out.

Step 3: Derevi enters, untapping Bloom Tender/Faeburrow Elder.

Step 4: Repeat steps 1-3 to generate infinite mana.

If you control Tyvar, Jubilant Brawler, you’re able to skip Derevi in this combo entirely and just blink your mana dork, as Tyvar lets you activate abilities as though those creatures have haste.

Once you generate infinite mana, you’re able to win with these combos:

Step 1: Activate Sisay three times, tutoring for Animatou, the Fateshifter, Nicol Bolas, Dragon-God, and Oath of Teferi.

Step 2: Exile any card with Oath of Teferi you don’t need (this is a mandatory effect). Activate Nicol Bolas' +1 to draw a card and make an opponent exile a card.

Step 4: Activate Nicol Bolas' +1 again.

Step 5: Activate Nicol Bolas, using Animatou’s -1 ability to blink Animatou.

Step 6: Repeat steps 3-5 to draw your whole deck and force your opponents to exile all cards in their hand and permanents they control.

With this route, towin the game, you can use Thassa’s Oracle or Finale of Devastation with a massive “X” number to have enough damage to bring all life totals down to zero. If you already haveMount Doom on the battlefield, you can skip this comboand just dump all your mana into its effect for infinite damage to all opponents. If you don’t have it, you can use this combo until you draw it.

Another plan is winning with Finale of Devastation and Kinna, Bonder Prodigy once you generate infinite mana. Thisonly requires having Finale of Devastation in hand, along with infinite mana.

Step 1: Activate Sisay, putting Kinnan onto the battlefield.

Step 2: Activate Sisay, putting all legendary creatures onto the battlefield from your library.

Step 3: Activate Kinnan’s effect to put a non-Human from the top five cards of your library onto the battlefield to put all non-legendary creatures on the battlefield.

Step 4: Cast Finale of Devastation to get your creatures an infinite power stat boost and haste.

Step 5: Attack out at all your opponents.

The downside to this combo is thatif your opponent has access to a ton of creatures to chump block, you can’t win the game. This is very much an “in case of emergency” combo.

If your infinite combos get cut off, you can always fall back on cEDH’s tried and true Thassa’s Oracle + Tainted Pact/Demonic Consultation combo. Alternatively, you have Displacer Kitten loops with Teferi, Time Raveler, and a zero-mana mana rock.