Even once you’ve reached the end ofThe Hundred Line: Last Defense Academyafter the completion of your obligatory 100 days on campus, the story of the game isfarfrom over. With more than 100 possible endings and plenty to do along the way, we hope you’re in for the long haul!

The Hundred Line: Last Defense Academy has a total of 47 Steam achievements for you to work toward across your multiple playthroughs of this tactical title, covering everything from unlocking your hemoanima powers for the first time to finishing every possible ending route in the game.

Battle Start screen in The Hundred Line Last Defense Academy.

The list of achievements for The Hundred Line: Last Defense Academy contains major spoilers for the end of the game, as well as several of its subsequent optional endings. Proceed with caution if you’re trying to go into the game knowing as little as possible.

Every Achievement And How To Get It

In the table below, you’ll find information on how to get all 47 Steam achievements for The Hundred Line: Last Defense Academy. We’ve included not only the Steam descriptor of how to unlock the achievement, but any additional tips and tricks that might help along the way.

“Extreme” and “Despair”

Unlock all achievements.

This will take some doing, as it requires you to see every ending in the game, triggering everything along each route and making all kinds of upgrades to your team along the way.

Extermination Complete

Finish off an Enemy Commander.

After the battle on Day 007, you’ll have your first experience with transferring Commander powers to your teammates, defaulting to Hiruko this time and triggering the achievement. The next time this happens and every subsequent time throughout the game, the decision on who gets the power is yours to make, with the option to give it to almost any fighter on the field during that fight.

Listen to Me!!!

Successfully persuade someone.

Your first Persuasion Mission in the game will be with Tsubasa Kawana, teaching you how tomake specialized teammate giftsand listen to their rationale in order to convince them to fight.Raise the persuasion gaugeto 100% with Tsuabasa by giving her the Fashionable Sick Bag and talking to her about her grandpa’s workshop to claim this achievement.

Special Defense Unit

Take out 100 enemies.

You’ll trigger this naturally throughout the combat sequences in the main game, but it’s easiest done with low-level invaders that are easy to take out with teammates that hit multiple targets with a single AP.

Battle-Worn

Use a Special Attack 100 times.

Once you’ve got more than 100% Voltage during a battle, anyone on the field is able to use an individualized Special Attack that deals a large amount of damage in a large area. This does often afflict Stun, so you’ll need to weigh up your options carefully. They tend to be good for finishing waves during battles, since your team is restored between waves and the Stun effect will be removed by default. If it’s not the last turn but Nozomi is on the field, she’s able to remove Stun from any teammate as well without waiting for the wave to end.

Hemoanima Prodigy

Boost hemoanima 100 times.

After your team hasfilled the Voltage meterabove 100% in battle, you’ll be able to do a variety of things for your team, not least of which is boosting their hemoanima to offer a variety of helpful boosts in combat, like giving them a small attack buff on their next attack or allowing them totake a second turn in battlewithout being bogged down by Fatigue. This will likely be a late-game achievement, unless you’re making a meal of each wave in battle or choosing to fight often while out on expeditions.

Welcome Back!

Return from an exploration.

Whether it’sa voluntary expeditionbeyond the Undying Flamesduring your Free Timeor a story-based mission, coming back to school without fully draining Takumi’s HP and triggers this achievement. However, the longer you stay out exploring, the more treasures you’ll unlock and materials you’ll obtain, so the best way to keep yourself stocked up is to endure as much as you can before safely making it back to a checkpoint.

Irreplaceable Comrade

Reach max Bond Rank with someone.

Though your teammates helpboost your gradesalong the way in the bulk of your first run of the game, you’ll have a chance to get to know them all more intimately later in the story, too. These achievements relate to the “dating sim” element of the game that unlocks toward the end of the first run.

Mechanic

Upgrade a Class Weapon.

The first time you’re able tobegin upgrading weaponsis when the Training Room opens, allowing access to both the VR training machine and your first option for upgrading Class Weapons. This achievement will trigger the first time you upgrade someone’s abilities, which we’d advise doing when the Training Room first opens to give yourself a boost in all the coming battles.

Master Crafter

Upgrade someone’s Class Weapon to max level.

This will require quite a few resources and plenty of BP to achieve, but you’ll need to teach one of your teammates every skill in the Class Weapon upgrade list and have them max it out entirely. They’ll be much stronger for the effort, though, and you’ll have another achievement!

Researcher

Develop an Enhancement.

When the Bio Lab unlocks on Day 031, you’ll be able to make all kinds of items and modifications that help your team in battle. The first one you make triggers this achievement.

Scholar

Upgrade any Enhancement to max level.

The more you increase an Enhancement’s level, the more times you’ll be able to use it during battles. Like most other upgrades, it will require resources and BP to upgrade all the way, but keep checking back throughout the game to see what new items you may craft and max out.

Tinkerer

Develop a Trap.

With Kurara on the team and the Metal Shop open on Day 031, you’ll be able to develop all kinds of Traps that you can deploy during battle. You’ll have been given free experience with regular fences during the Day 028 defensive battle, but you’ll be able to make new kinds of fences as well as mines or bombs in the machine as well.

Developer

Upgrade a Trap to max level.

The more you’ve increased the level on any Trap, the longer it remains in battle as its stats increase. Stack up on resources to upgrade one all the way and trigger this achievement.

The End of Your Peaceful Life

Save Karua Kashimiya.

Story related and cannot be skipped during your first playthrough of the game.

Victory and Sacrifice

0: It All Starts Now

Redo everything so you can protect the one you care about most.

This is the first ending you’ll reach in The Hundred Line: Last Defense Academy, but if you’re planning to play through all the various ending routes, it certainly won’t be the last!

1: Last Defense Academy 2nd Scenario

Complete the Last Defense Academy 2nd Scenario.

To obtain all the different endings related to the multiple endings in The Hundred Line: Last Defense Academy, you’ll need to play the game back through, using the chapter select options to choose different options during critical story points. There are over 100 possible outcomes for the game, though, so be prepared for the long haul!

10: Box of Blessings

11: Box of Calamity

12: Cult of Takumi

13: V’ehxness

14: Coming-of-Age