Summary

Choosing the right cleric deity for your character build is an essential process in aDungeons & Dragonscampaign. But if you’re an expert player or have played a cleric before, it’s easy to feel like you’re quickly running out of options for cleric gods to worship.

That’s why we’ve created this list, which has some of the best options for cleric deities for high-level players. For this list, we’re focusing on obscure deities or gods that provide a great roleplay challenge for expert players. Here are the best, most powerful deities you may choose to worship for your high-level cleric.

A skull inlaid in stone with a dark sun around it in Dungeons & Dragons.

Domain

Trickery

For any player who wants their cleric to belong to the trickery domain, Cyric, the God of Lies, is the deity for you. Cryic is mischievous and cunning, and never to be trusted. Not only is this perfectly suited for the trickery domain, but it also provides players and DMs with some fun roleplay opportunities.

So many cleric spells, like Commune or Augury, ask clerics to try to communicate with their deity. However, if they can’t trust their deity, as would be the case with Cyril, how much do these spells actually help? This can make for some great roleplay between players and DMs.

A cleric attempts a raise dead spell surrounded by glowing white light in Dungeons & Dragons.

Any

Mishakal is one of themost good-aligned deitiesin all of Dungeons & Dragons, and certainly one of the most noble in the Dragonlance setting. She is the goddess of not only healing, but love and compassion. For good-aligned clerics, Mishakal is a great option.

Of course, Mishakal is preferably played if you’re playing in the Dragonlance setting, as her relationships with the other deities of this pantheon are imperative to roleplaying the goddesses correctly. However, if you’re still interested in worshipping her, talk to your DM about porting her over to another setting.

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Forge, Knowledge

Gond is the perfect choice for forge domain clerics, dwarves, and other craft-oriented species and players. Besides just being interested in the forge, Gond is also a great god for knowledge domain clerics, as his wisdom is boundless, despite his occasionally distracted personality.

One of the best reasons to choose Gond is to urge your DM to potentially gift you with powerful weapons from the god’s forge. If you’ve ever dreamed of playing a cleric with a truly powerful holy weapon, consider using Gond and talking to your DM about how your relationship with your deity might shape your weaponry in unique ways.

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Death, Grave

For neutrally aligned or even evil-aligned clerics who want an interesting roleplay challenge, consider selecting Morgion from the Dragonlance setting. This god is also well-suited to being ported over to other settings, as he doesn’t have much of a relationship with other gods in the pantheon.

Morgion deals in illness. He pursues his devilish schemes and often deals in secrecy. This can make for some very fun roleplay between player and DM, giving the DM opportunities to perhaps have the cleric turn on their own party, or pursue secret agendas.

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Death

Myrkul is another largely evil-aligned cleric deity that can prove interesting for less than morally upright player-characters. Myrkul was originally a mortal and a necromancer who ascended to godhood in the Forgotten Realms pantheon.

If you’re interested in playing a death domain cleric, Myrkul can prove to be a very interesting choice. Death or even grave domain clerics are typically focused on preserving the boundaries of death and life, but Myrkul has necromantic aims. This can make for an interesting struggle between PCs and Myrkul, while also justifying some of the most necromantic elements of death domain clerics.

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Peace, Life, Knowledge

For clerics who are perhaps interested in selecting a less conventional form of deity, consider using the Undying Court from the Eberron setting. The Undying Court is not a single god, but rather a representation of distant ancestors who came before. The Undying Court is interested in passed-down wisdom, acknowledging death, and prophecy.

The only caveat to this deity, or collection of deities, is that it makes the most sense to worship the Undying Court if you’re playing an elf, as this religion comes from the island continent of Aerenal in the Eberron setting. However, you’re able to talk to your DM about making adjustments to this religion for your specific campaign.

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Tempest

Talos is the classic god of storms and tempests in the Forgotten Realms pantheon. He is ideal for any cleric who belongs to the tempest domain, and characters who might be more neutrally aligned. Talos is technically chaotic evil, which can prove foran interesting roleplay challengefor PCs.

Talos is also an interesting selection as, typically speaking, he has very few worshippers. Most people don’t pray for destruction or storms, meaning he’s often reviled. Becoming one of the few worshippers in his domain might prove beneficial for a cleric who’s willing to stick their neck out.

A group of soldiers fight against orcs and other monsters in Dungeons & Dragons.

War

Despite being a god of war, Kiri-Jolith is actually a very noble god who supports righteous or justified action in his pantheon. Orders of knights like the Knights of the Sword and the Knights of Solamnia in the Kyrnn campaign setting often worship this deity.

For player characters who want to hone their combat skills in addition to their spellcasting, Kiri-Jolith can make an excellent choice. This encourages expert-level players to improve their fighting skills, perhaps even earning weapon masteries, while also getting to maintain their divine spellcasting abilities.

A cleric stands outside a magnificent cathedral amidst a crowd in the Greyhawk setting of Dungeons & Dragons.

Order, Peace

The Church of the Silver Flame is another church in the Eberron setting that is more abstract, much like the Undying Court. Worshippers of the Silver Flame revere law and order and goodness above all else. This makes the Silver Flame a great deity for order or peace domain clerics.

While this may seem like a slightly boring choice forhigh-level players, the reason this can prove so interesting is due to its roleplay potential. The Silver Flame is a very abstract deity, and it might not communicate in the same way that normal gods do. For roleplay-focused players, the Silver Flame can prove highly rewarding in this regard.

Empyreans in the Astral Sea in Dungeons & Dragons.

Knowledge, Arcana

Celestian, the Far Wanderer, is a mysterious deity that is perfect for neutral-aligned clerics. Celesitan resides in the Astral Plane and is worshipped by those who know the secrets of Wildspace and extraplanar travel.

Celestian is perfect for extraplanar campaigns, and players who are interested in either the knowledge or arcana domains. Celestian can prove great for high-level players as they’re more likely to be engaged in multiverse travel, teleportation, and perhaps even Wildspace in ways that lower-level players are not.