Summary
Donquixote Doflamingo is one interesting and powerful character. Fans first met him when Bellamy showed up, and Doflamingo quickly made sure Bellamy learned a harsh lesson. As the anime progressed, Doflamingo got more screen time, and by the time the Dressrosa arc rolled around, Luffy and the Straw Hats were squaring off against him and his crew.
Enough anime talk—let’s dive into theOne Piece Card Game! There’s a solid chunk of Donquixote Pirates cards, each with its own flair. Some have straightforward effects, while others get a little more creative. We’ve rounded up the best ones for you to check out.

12Donquixote Doflamingo (OP04-031)
Freeze The Field!
When your match with your opponent drags on, it’s time to unleash the big guns! If you’re ready to pay ten DON!! and bring out a devastating force, this card will have a huge impact. But if you’ve built your Donquixote Pirates deck to accelerate DON!! card draws, you may bring this card out early and flip the game in your favor.
When Donquixote Doflamingo hits the field, three of your opponent’s character cards, including their leader, will be inactive until the next Refresh Phase. That’s right—an unprepared opponent will lose an entire turn, giving you the perfect chance to close the game in style!

11Bellamy (OP10-077)
Block Like A Boss, Bank Like Him!
Bellamy is a surprisingly slick fit in any Donquixote Pirates deck—and it’s all thanks to those characters that sets active your rested DON!! cards at the end of the turn. Here’s where Bellamy shines: when he blocks, you can re-rest two of those newly active DON!! cards to cheat out an extra one straight from your deck—ready and active!
It’s like turning defense into a cheeky investment. More DON!! means more spending power, which means you’ll be slamming down high-cost plays before your opponent can even blink. Bellamy might not look like an economic genius, but in the right deck, he’s basically your DON!! accountant with flair.

10Donquixote Rosinante (OP10-072)
Two DON!!s Back? Rosinante’s Got Your Back!
Donquixote Rosinante is a tactical gem with built-in synergy for Donquixote Pirates decks. When you play him, you can toss an Event card from your hand to draw two fresh cards—classic trade-up! That already works great with Event-heavy builds (especially if Sugar is your Leader, tossing Events like candy). But Rosinante’s not done being useful yet.
At the end of your turn, if you’ve got seven or more DON!! cards, you get to re-activate two of them. That means more counterplays during your opponent’s turn and fewer helpless stares when things go sideways. Stack up that DON!!, and Rosinante starts paying dividends like the most polite tax refund in the Grand Line.

9Donquixote Doflamingo (ST03-009)
Big Threats? Back To Hand, Buddy
Donquixote Doflamingo doesn’t need a flashy effect to cause chaos—just a smug grin and a simple trick. His On Play lets you bounce a character (up to seven cost!) straight back to its owner’s hand. Got abig scary bosson the enemy field? Poof—now it’s nap time in their hand. That’s what we call tempo control with flair.
And hey, with 7,000 power, Doffy can also throw hands when he needs to. Or if you’re feeling spicy, bounce your own card with a strong On Play effect and milk that ability all over again. He’s a puppet master for a reason.

Don’t sleep on Event cards when building your deck—especially if you’re running Donquixote Pirates! These schemers love their Event synergy, and counter Events in particular can really save your skin. But if you want a flashy play during your own turn, look no further than God Thread.
This spicy Event lets you KO one of your opponent’s five-cost characters, which is already solid—but wait, there’s more! You also get to pull a DON!! card straight from your DON!! deck and activate it. That means power and pressure, all in one card. Offense, economy, and drama? God Thread delivers like a soap opera slap.

7Birdcage (OP05-040)
Ready? Not If Birdcage Is In Play
Your deck isn’t complete without a Stage card or two—and if you’re rolling with the Donquixote Pirates, Birdcage is your ultimate lockdown move. When your Leader is Donquixote Doflamingo, all characters that cost five or less don’t ready during the Refresh Phase. That’s right—they just sit there, tired and useless, like they forgot their morning coffee.
Suddenly, low-cost swarm tactics get shut down hard. But here’s the trick: since you know Birdcage is coming, you can build your deck to dodge its downside. Your opponent? They won’t be so lucky. It’s less of a stage card—more like a strategy trap with a fancy name.

6Pica (OP05-032)
The Unbreakable Wall Your Deck Deserves!
If you’re looking for an unkillable weapon in your deck, Pica is your go-to choice. For just four cost, this 6,000 power beast has some serious tricks up his sleeve. First off, at the end of your turn, you can activate Pica for just one DON!!, making him untouchable by enemy attacks.
But wait—he’s not just avoiding damage when rested; you may protect him from being KO’d by resting another character with cost three or higher. With all that power and durability, Pica might just be the wall your deck needs to keep enemies guessing. Tough and unbreakable, he’s like the “no entry” sign on your field!

5Donquixote Doflamingo (OP05-029)
Lock ‘Em Down With Doffy!
Donquixote Doflamingo isn’t someone you take lightly in the anime—and this card proves it in the TCG too. For a seven-cost card, he delivers exactly what you’d expect froma top-tier Warlord. Every time your opponent makes an attack, you’re able to rest one of your DON!! to rest one of their characters with a cost of six or less.
Less attackers, fewer blockers—it’s like handcuffing your opponent mid-duel. And don’t forget: this trick is once per opponent’s turn. So as long as Doffy’s on the field, your opponent’s game plan? Delayed, disrupted, and deliciously dismantled. Now that’s how a puppet master plays!

4Monet (OP10-016)
Ice-Cold And Budget Bold!
Looking for a cheap card that delivers big results? Meet Monet—the icy harpy with serious value in every flap of her wings. For a low cost, she brings a reusable effect you’re able to trigger every single turn. Just rest her, and boom: two sweet perks. First, you attach two rested DON!! cards to your Leader or one of your characters—instant boost.
Second, you knock 1,000 power off an enemy character, just to make life a little harder for them. That’s a net swing of 3,000 power every turn! For such a small investment, Monet brings a frosty punch that definitely overperforms.

3Sugar (OP10-003)
Sugar Rush, DON!! Flush
Donquixote Pirate leaders are known for their flash and flair—but don’t let Sugar’s size fool you. This tiny troublemaker packs two sweet effects that’ll keep your opponent guessing. First up, at the end of your turn, if you’ve got a Donquixote Pirates character with at least 6,000 power on the field, you get to refresh a DON!! That means you’ll have resources ready for events during your opponent’s turn—nice, right?
But wait, there’s more! If you play an event on your opponent’s turn, Sugar lets you grab a DON!! straight from your deck and drop it onto the field—active and ready. Who knew candy could fuel your economy?