Summary

When building a deck in theOne Piece Card Game, you’ve got to juggle your leader, their color, card costs, and—of course—the all-important card types. Most cards thrive when played alongside their own kind, so focusing on one type makes your deck way smoother.

If you’re eyeing the Dressrosa type, good news—this arc is basically a buffet of eccentric, chaotic characters. It’s where gladiators, toys, and royalty all share the stage! Want to channel your inner Colosseum warrior and bring out the full potential of Dressrosa cards? Then this list is your perfect starting point.

Sabo character card from the Royal Blood set in One Piece Card Game.

12Sabo (OP10-049)

Flame On, Threats Off

How many times have your cards been rudely kicked off the field by some annoying opponent’s effect? Too many, right? Time to put an end to that nonsense—enter Sabo, your fiery little guardian angel.

His protective ability shields all your characters that cost seven or less, and if one of them would be removed by an effect, you can just bounce Sabo back to your hand instead. Instant save! Plus, he’s got a 2,000 counter power, making him a clutch defensive option even when he’s off the board. If you’re building a deck with any shred of survival instinct, Sabo’s basically non-negotiable.

Usopp from the Royal Blood set in One Piece Card Game.

11Usopp (OP10-042)

Tiny Cards, Huge Chaos

Usopp might notbe the strongest Leaderout there, but he’s definitely one of the most fun to play—if you build your deck right. His effect makes all Dressrosa characters with a cost of two or more cost one more. Ouch, right? But tiny Tontatta cards dodge this completely thanks to their low cost, making them the perfect crew for Usopp’s wild ride.

Plus, once per opponent’s turn, if a Dressrosa character gets KO’d or removed from your field, you draw a card. Yep, Usopp rewards you for losing! All in all, he’s a weirdly wonderful Leader who turns small allies and sad moments into sneaky advantages.

Sabo leader card from the Three Brothers set in One Piece Card Game.

10Sabo (ST13-001)

Trade One Card For A Bigger Fight

Sabo is a pretty unique leader—he can actually extend your game life! His effect lets you add a card to your Life cards, and it’s a game-changer. But there’s a catch: the card you add must cost three or more and have 7,000 power or higher. If you meet these conditions, you can add one of your characters to the Life cards pile, which sounds pretty intense, right?

But wait! The added bonus is that the character you choose gains 2,000 power until the next turn. So, while it’s a big sacrifice, it’s a lifeline when things get tough, plus your character gets a nice buff to boot!

Monkey D Luffy character card from the Kingdoms of Intrigue set in One Piece Card Game.

9Monkey D. Luffy (OP04-090)

Rubber Power With A Second Chance

Unlike most seven-cost cards, this Monkey D. Luffy doesn’t pack the highest power—just 7,000—but oh boy, does it come with two juicy surprises. First, Luffy doesn’t care if your opponent’s characters are resting or not—he can punch active ones too. Those sneaky support cards hiding in plain sight? Not safe anymore.

Second, if you return seven cards from your trash to the bottom of your deck, Luffy gets back up. Yep, he can attack againorsimply avoid being an easy target. Sure, he’ll be napping during your next Refresh Phase, but who cares? You can still wake him up by using his effect. Basically, it’s black deck magic with a rubbery twist.

Kyros character card from the Kingdoms of Intrigue set in One Piece Card Game.

8Kyros (OP04-082)

Tough As Nails, With Three Chances To Prove It!

Kyros is one of those budget-friendly beasts—super efficient for his cost, especially if you’ve got the right backup. And by right, we mean Rebecca as your Leader and Corrida Coliseum on the field. If Kyros is about to be KO’d, you can rest either your Leader or the Coliseum instead. If neither is rested?

Good luck to your opponent—they’ll need to hit him three times just to take him down. On top of that, if Rebecca’s your Leader, Kyros can KO an opponent’s character with cost equal to or lower than his. In black decks, that’s basically a “delete” button. Kyros isn’t just strong—he’s stubborn.

Sai character card from the Wings of the Captain set in One Piece Card Game.

7Sai (OP06-088)

Low Cost, High Impact

Sai is the kind of card that proves cheap doesn’t mean weak. With a super simple effect, he gains 2,000 power as long as your Leader isn’t rested—and if that Leader happens to be a Dressrosa type, Sai fits in perfectly. And if your Leader is Rebecca? Even better! Since she can’t attack anyway, rest her and she becomes a permanent power battery for Sai.

The best part? That bonus sticks around during your opponent’s turn too. For a low-cost card, Sai punches way above his weight class and fills that offensive gap your Dressrosa deck might need. He’s basically your budget bruiser with a big attitude.

Cavendish character card from the Kingdoms of Intrigue set in One Piece Card Game.

6Cavendish (OP04-081)

Stylish Moves, Deadly Results

Cavendish is that flashy card that shows up, steals the spotlight, and clears the board like a true diva. For just one DON!!, he can swing at active characters—already a power move. But wait, there’s flair: when he attacks, you can rest your Leader to KO an opponent’s character with one-cost or less.

That’s not a one-time party trick either—it happens every time he attacks! And in a black deck, where lowering cost is the name of the game, that turns Cavendish into a relentless cleanup machine. Stylish, deadly, and just dramatic enough to make every swing count.

Cavendish character card from the Royal Blood set in One Piece Card Game.

5Cavendish (OP10-045)

The Turbo-Powered Card Draw Machine

In almost every TCG, drawing fast and cycling through your deck is the dream—and Cavendish is here to make that dream a turbo-charged reality. Every time this guy attacks, you draw two cards and trash one. That means you’re digging for key plays while casually trimming the fluff.

He fits especially well in decks that rely on setting up combos or thinning the deck smartly—like Usopp or Rebecca-led builds. Just one thing: don’t get carried away and deck yourself into disaster. Pair Cavendish with cards that recycle your trash, or your turbo tactics might turn into turbo tragedy.

Koala character card from the Royal Blood set in One Piece Card Game.

4Koala (OP10-047)

Boost, Bounce, Repeat

Not every card in your deck needs to have a high cost—balance is key! Smart deckbuilding means knowing when to go big and when to go budget. That’s where Koala shines. She’s a low-cost gem that punches way above her weight.

When Koala attacks, you can return aRevolutionary Army characterfrom your field to your hand. Why? Because doing so boosts her by 3,000 power, bringing her up to 6,000 like it’s no big deal. And if the card you bounced has an On Play effect? Boom, you get to use it again. It’s like getting cashback on an already sweet deal.

Rebecca character card from the Royal Blood set in One Piece Card Game.

3Rebecca (OP10-058)

Get More For Less!

Normally, you’d expect a seven-cost card to bring the power, right? Well, Rebecca’s not here to punch—she’s here to cheat the system. When you play her, if there’s already an eight-cost or higher card on the field, you get to draw a card. Nice bonus. But the real magic? After she enters, you reveal two cards from your hand. If one is seven-cost or less—you slam it onto the field.

And if the other is four-cost or less? That one hops in too, just a bit sleepy (rested). Basically, Rebecca pulls a “buy one, get two” move and sneaks your heavy hitters into play early. Queen of value plays!