Summary

Maliss isYu-Gi-Oh’svery own Alice in Wonderland archetype. The cards feature their own interpretations of many of the iconic characters from the story, such as the White Rabbit, the Queen of Hearts, and the Cheshire Cat with a malware twist. If you don’t keep a close eye on these cards, you might just end up with a virus.

That’s the game plan when it comes to Maliss monsters. They can bring forth their respective Queen cards, which can then be upgraded by using the individual Maliss monsters as additional coding that gives them power boosts and protections. So which members of the Maliss archetype are the most important?

Maliss C GWC-06 Yu-Gi-Oh! TCG card with the art in the background.

10Maliss C GWC-06

Life Point Recovery And Graveyard Banishes

Like many archetypes that have Traps dedicated to them, you’re only going to need one copy of Maliss C GWC-06. This is because the Traps are searchable through White Rabbit. This card allows you to banish a Maliss monster from the field or in your graveyard.

The graveyard can be a bit of a deadzone for the Maliss strategy with only a few cards within the archetype being able to banish them directly. This card also has the added effect of helping you recover life points equal to the attack of a Maliss Link Monster you control. This way, you don’t spend them all on Special Summons.

Maliss C MTP-07 Yu-Gi-Oh! TCG card with the art in the background.

9Maliss C MTP-07

A Searcher For Your Maliss Monsters

Maliss C MTP-07 is a more offensive Trap. If used correctly, it acts as a searcher for your Maliss monsters to help you get some plays done early. However, it can also be used to get follow-up during your opponent’s turn.

If you control a Maliss Link Monster, this card becomes a way to break your opponent’s board or dish out an interruption. It can banish one card from the field without targeting. So you can use it to out a Field Spell or prevent your opponent from getting the necessary pieces together for their combo.

Maliss Q Red Ransom Yu-Gi-Oh! TCG card art.

8Maliss Q Red Ransom

Maliss Q Red Ransom has the funny effect of switching the attack and defense of all the effect monsters your opponent controls. This can leave some of their stronger monsters weakened enough to take a beating from your Maliss monsters.

When this card is Special Summoned, you may get a Spell Search. If you didn’t draw into it yet, this is the perfect opportunity to get the Field Spell. Your other option is Maliss in the Mirror which can help you break boards, banish graveyard cards, and get you a search.

Maliss Q White Binder Yu-Gi-Oh! TCG Card Art.

7Maliss Q White Binder

Empty Out Either Graveyard

Maliss Q White Binder may be a Link-3, but it acts more as an interruption than a boss monster. When Special Summoned, it allows you to banish up to three cards from any graveyard. This can be used to get your graveyard Maliss cards to the banish zone, or remove the graveyard setup that your opponent needs.

When you pay the 900 life points to bring it back from banishment, you get a card draw. This can be useful later in the game to draw into yournon-enginewhile your deck is thinned out.

Maliss P Cheesy Cat Yu-Gi-Oh! TCG card art.

6Maliss P Chessy Cat

A Cost That Only Helps The Archetype

There’s nothing like an archetype having its own dedicated draw engine. WithPot of Greed a permanent prisoner of the banlist, being able to draw two cards at no cost is a rare occurrence.

Maliss P Chessy Cat can give you those two draws for the cost of Banishing a Maliss card from your hand. However, since the Maliss monsters can Special Summon themselves from the banish zone, this cost only helps accelerate your plans.

Maliss P White Rabbit Yu-Gi-Oh! TCG card with the art in the background.

5Maliss P White Rabbit

An Instant Trap Set

Maliss P White Rabbit is your one-card gateway to the Maliss Traps you have in your deck. This is because she acts as a searcher and part of the cost of activating them. Just bring her out, she sets the card directly to the field, then you can activate the Trap and banish White Rabbit.

With this, Maliss P White Rabbit can result in you either getting a monster back from the graveyard, or being able to search out another Maliss monster from your deck to your hand depending on your choice of Trap.

Maliss P Dormouse Yu-Gi-Oh! TCG card with the art in the background.

4Maliss P Dormouse

Your Go-To Normal Summon

Maliss P Dormouse is just as important as Maliss P White Rabbit. This is because she can banish a Maliss monster directly from the deck. With the Maliss archetype’s abilities of Special Summoning themselves from banishment, this becomes a useful search.

Because this monster banishes cards from the deck, it can’t get Drolled because you never added anything to your hand. It also can’t get Ashed since Ash Blossom doesn’t stop cards from getting banished. Dormouse is a speedy way to get your combos started on the right footing.

Maliss In Underground Yu-Gi-Oh! TCG Card Art.

3Maliss In Underground

A Protective Field Spell

Maliss in Underground is an excellent Field Spell since it allows you to get your banish without leaving a monster out on the field to get Impermed. However, it does more than get your combo started. It also protects the vital upgrades your Maliss Link Monsters rely on.

The Field Spell does this by making Maliss Link Monsters the only target they can attack. So, in order to beat your strongest monsters, your opponent will need to use card effects to out them if they can.

Maliss Q Hearts Crypter Yu-Gi-Oh! TCG Card Art.

2Maliss Q Hearts Crypter

A Powerful Boss Monster

The Maliss archetype has quite a few Link Monsters to bring out, but one of the best is Maliss Q Hearts Crypter. This is because out of three Link Arrows, two of them point downwards. This makes it easy to start connecting more Maliss monsters without having to revive it first or connect another monster to the Extra Monster Zone first.

This card can banish other cards without targeting them. If you’ve got it pointing at some other Maliss monsters, your opponent can’t negate it. As a finishing move, you can pay 900 life points to bring it back, double its attack, and swing into your opponent for some heavy damage.

Maliss P March Hare Yu-Gi-Oh! TCG card art.

1Maliss P March Hare

The Best Maliss Card

Maliss P March Hare gives players access to graveyard banishes without going into White Binder. It’s also the only Maliss monster that can Special Summon itself from the hand. This means you can have another body on the board without committing to your Normal Summon just yet.

Once you use this card, you’ll end up with Hare and another Maliss monster that you paid life points for on the field. Then you can use your Normal Summon to get a third body on the board and be able to access the Link-3s of the archetype.

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