Summary
In theOne Piece Card Game, organizing your deck by type definitely makes everything more synergistic. However, some types are less common than others, and some are just overflowing with options. For example, it probably won’t surprise you that there are a ton of Straw Hat Crew cards.
Supernova cards are also abundant, with nearly 200 to choose from. Among them, some are highly effective, while others… not so much. In this list, we’ve rounded up the best of the Supernova cards. Who wouldn’t want these in their deck? Ready? Let’s dive in!

12Roronoa Zoro (ST01-013)
Simplicity Strikes Hard
Not every good card needs to be complicated—sometimes simple effects can work wonders, and Zoro’s character card is a prime example. Plus, your deck should have some affordable cards; you won’t always have the DON!! to play the expensive ones.
Zoro’s effect lets him gain 1,000 power every time you give him a DON!!, turning him into a 7,000 power powerhouse for just three cost. With that kind of swordsmanship, he can slice through almost any danger. It’s the dream card for many, just don’t lose him, or you’ll find your deck feeling a little… less sharp.

11Roronoa Zoro (OP01-001)
No Complications, Just Destruction
Zoro might have one of the simplest Leader effects in the game—but don’t confuse simple with weak. For just one DON!!, all your characters gain 1,000 power during your turn. Got a crowded board? That boost adds up fast. It’s exactly the kind of no-nonsense, swing-first-ask-later effect you’d expect from Zoro.
He rewards aggressive playlike a true swordsman should, making your crew feel like they’ve all been training at the gym. Add in his five Life cards, and you’ve got a Leader who hits hard and takes a while to knock out. Straightforward, deadly, and very Zoro.

10Jewelry Bonney (OP07-019)
Get Ready To Rest
One of the green leaders, Jewelry Bonney, brings a hilariously annoying effect to the table. When your opponent attacks, you can rest a DON!! card to rest one of their characters or their Leader. That means if they’re coming at you with multiple threats, you can politely tell one of them to take a nap.
And with Bonney rocking five Life cards, she’s not going down anytime soon—this ability only makes her even more of a pain. Just remember: you can only use it once per opponent’s turn, so if a small army shows up, things might get a little messy.

9Monkey D. Luffy (OP10-118)
Recycling, Pirate Style
It may cost six, butthis Luffy card—complete with Gear Four flex—is absolutely worth it. For starters, it can’t be KO’d by effects once per turn, so if your opponent tries something sneaky, they’ll have to try again. But that’s not all—black decks love tossing your cards into the trash, and Luffy’s not having it.
When he attacks, you get to grab any three cards from your trash and tuck them at the bottom of your deck. Recycling, the pirate way. And if your opponent’s hoarding five or more cards? Luffy makes them toss one. A punch and a clean-up, all in one swing.

8Caribou (OP10-104)
Unstoppable For Now
Who doesn’t want an immortal card on their side? Well, Caribou isn’t exactly death-proof—but under the right conditions, he sure acts like it. If your Leader’s a Supernova, Caribou has a DON!! attached, and your opponent still has three or more Life cards, he simply can’t be KO’d in battle.
It’s like he refuses to leave the party. While he’s not immune to effects and loses this perk once Life cards drop to two, until then, Caribou remains a stubborn presence your opponent just can’t seem to shake.

7Basil Hawkins (ST02-010)
Get Ready For Round Two
Basil Hawkins is a man of mystery and surprises—and his card follows suit. After battling, Hawkins gets to stand right back up like nothing happened, giving you the chance to attack again. If things line up just right and your opponent’s Leader is caught napping, you might swipe two Life cards in one go.
Sure, you’re able to only use the effect once per turn and only on your turn, but let’s be honest—that’s more than enough to throw your opponent into full panic mode. At five cost, this card doesn’t just pull its weight—it might just pull the rug out from under your opponent too.

6Eustass “Captain” Kid (OP10-112)
Eight Costs, Infinite Chaos
When you’re dropping eight cost on a card, you expect fireworks—and Eustass Kid is happy to deliver. The moment he hits the field, you’re able to rest him to toss one of your opponent’s Life cards straight into the trash. No Triggers. No drama. Just gone. But wait, there’s more!
If your opponent is down to two or fewer Life at the end of your turn, you get to draw a cardandtrash one—perfect for cycling through your deck like a total menace. This card doesn’t just bring the pain—it brings the pace, the pressure, and the pure punk energy you’d expect from Kid.

5Basil Hawkins (OP10-109)
Take Him Down, Pay the Price
Basil Hawkins isone spooky dude, and this card captures his curse-vibes perfectly. KO’ing him feels less like a victory and more like triggering a haunted trap—because when he goes down, your opponent is forced to trash one of their own Life cards. Brutal. It’s a classic lose-lose: leave him alone and he’s a threat, take him out and you’re paying for it.
No wonder he’s such a pain to deal with. On top of the creepy passive-aggressive energy, his stats are rock solid, and he even makes a decent counter card if you’re feeling defensive. A true voodoo pirate nightmare.

4Eustass “Captain” Kid (OP01-051)
Too Tough To Ignore
This card can do a lot, especially if Eustass Kid’s card is rested—then the possibilities really open up. Its biggest effect is that while rested, your opponent has no choice but to attack this card. An unprepared opponent won’t be able to scratch your leader because of its presence.
Rest it during your turn, unleash its massive power, and your opponent will need an equally massive amount of strength just to take it down. Alternatively, instead of attacking, you’re able to rest this card to play a cost-three or lower card for free. Of course, whether attacking or playing a free card is more profitable depends on the situation.

3Eustass “Captain” Kid (ST02-013)
Flexible Enough For Any Situation
Among the Supernova cards, Eustass Kid definitely has some of the most versatile ones. This particular card is super flexible. It has a blocker effect, so you can use it to protect your other characters or your leader if needed.
Plus, if you’ve already taken advantage of its massive power during your turn, you can make it active again at the end of your turn, ensuring it won’t be the target of enemy attacks. Then, during your opponent’s turn, you can either use its Blocker effect or simply ensure it stays out of harm’s way. It’s a card full of options—exactly the type of card you’d want in every crew.