Kaiserpunkhas a lot going on at once, especially after the campaign really gets underway. That can make it a bit overwhelming for new players. If you’re just getting started in rebuilding the world in the wake of the Versailles Tragedy, managing your population, economy, and military all have their own pitfalls to be wary of.

Before you start building your city in earnest, give these tips a read. They’ll help you plan your game from the start, and give you important pointers that will help you at every step of the way.

choosing a start location for a new campaign in kaiserpunk.

7Start In Europe

Your starting storyline, including initial penalties and the requirements for overcoming them,are determined by the region of the world that you choose at the start of the game.Each region also hasdifferent maps available, so there’s plenty of reason to try different continents with later campaigns.

For your first foray into the world of Kaiserpunk, though,it’s best to choose a location somewhere in Europe.While the starting penalties are somewhat harsh thanks to the devastation from the Great War, there’s an important strategic consideration to take into account; you’ll have amuch easier time expanding without coming into conflict with a larger power.

the direct links to a paper mill in kaiserpunk, showing the printing presses that transport trucks can bring paper straight to without dropping off at a depot first.

Most of the starts in other regions havefewer land connectionsorlarger regions overall, which makes it much easier for your nearest neighbor tobox you in before you’re able to expand.In Europe, at least, you have options for grabbing up land held by Minor Powers so that you aren’twaiting to unlock Landing Shipsto bring your empire overseas.

The most important part of Kaiserpunk’s production system is thatany building that produces or consumes resources must be in range of at least one Depot.The Depot’s transport trucks carry the goods to their destination, but you can streamline the process viaDirect Links.

If a building is within range of another thatproduces one of its input goods, the connection will be denoted by agear symbol indicating a Direct Link.This means that trucks will bring the goodsstraight from the producer to the consumer, without stopping at the Depot first!

a fire breaks out in a grain field in kaiserpunk.

Both buildings still need to be in range of a Depot to be serviced by transport trucks; the Direct Link just cuts out the extra stop.

Depots Are Automatically Connected

If you can’t manage a Direct Link, it’s not the end of the world. Once a resource is dropped off at a Depot, it can bepicked up from any otherwithout needing to be transported between, even if the two Depots in question are on opposite sides of the map.

5Fire Stations Are About Placement, Not Quantity

Fire Stations are available from the start of the game, and it’s a good idea tobuild at least one near your residential areaas soon as your basic needs are seen to. Since most buildings have a chance of catching fire, though, you might be tempted to try ensuring that every single building in your city is withing the coverage range of at least one Fire Station.

Doing it that way turns out to be an unnecessary waste of workforce, money, and building materials. When a fire breaks out,a fire truck is deployed from the nearest Fire Station even if it isn’t within their coverage radius, so “close enough” is fine.

the player exchanges lumber for ale in a trade deal in kaiserpunk.

The most important thing when building Fire Stations is toensure that your residential buildings are within the coverage zone, since that contributes to the inhabitants' Morale, andhaving Fire Stations in far-flung outposts built around resource deposits, since fire trucks from the main city won’t reach them in time if and when a fire breaks out there.

4Overproduce And Trade

The dream of a fully self-sufficient city is a distant and difficult one in Kaiserpunk. While it’s possible to produce everything you could possibly need, chances are that you’ll spread your economy so thin by doing so that you’ll just barely survive the entire time. It’s much better tofocus on the products that you can produce in massive quantitiesand use them to trade for the rest.

Each map has different resource availability, either from scarcity of deposits or difficulty in reaching them until you unlock tunnels.

the player receives a message from persian lion confirming receipt of trade goods in kaiserpunk.

Even a surplus of basic resources like Vegetables or Wood can be traded to other nations in large amounts for a decent return in rarer goods. This way, you canget luxuries without having to produce them yourself, all while building up goodwill with your allies.

3Limit Resource Trade Deals To Just Five Days

When you’re trading resources, you have the option toset the duration of the contract.Keep this to the minimum of five days, as there’sno real benefit to extending it.

The resources arrive when the contract times out, soextending the deal just delays fulfillment. It does technically get you more opinion gain with your trade partner, but you canjust initiate more five-day tradesfor the same effect.

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Research exchanges are another matter; these affect your Development gain for the duration of the contract, so it can be worth signing longer-term deals. Military deals, meanwhile, have aset duration based on the distance between your capitals, so you don’t have any control over their time.

2Use Quays to Make Coastal Buildings Fit

Quays, which arebuilt from the same tab as roads, let youfill in water tiles from the coast, making it easier to build shore buildings like Fisheries and Naval Bases. If you’re planning to build along the coast, it’s often a good idea tosmooth out a section firstto prepare the build area.

Quays are essential on maps that have more water than land, since you’ll eventually run out of space and need to create more places in which to build. Be warned, though, that they cost$7/day per tile to upkeep, so if they form a major part of your strategy then you’ll need to set aside part of your budget to pay for them, as that will add up quickly.

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1Always Keep Expanding

Kaiserpunk is designed in such a way that you can never take a break to rest on your laurels. Your city should beconstantly growing and expanding, whether it’s to bring in more people, start a new production chain, or enhance an existing one.

Each Development tier hasexponentially higher requirements than the last, so the only way to stay on pace is to build more and more buildings from each category. Realistically, you’ll have to specialize your city, going all in on a handful of Development branches for the late game.

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By the same token,your military needs to continually grow and diversifyto stay competitive on the world stage. Improving your combat capabilities will require new technologies, as well as more and better armies, navies, and air forces. If you ever find yourself saying “that’s probably good enough” in this game, it’s time to re-assess the situation.

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